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Type: Posts; User: Adrian B

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  1. Replies
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    Re: Problem integrating the flag in another project...

    delemac , you re right again , it works , thanks for having the patience !

    i modified it like this :

    GLuint texture[1];
    Texture treeTexture[1];

    bool LoadTreeTextures()
    {
    if...
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    Re: Problem integrating the flag in another project...

    hy delemac , thanks for having a look !

    i also think that i m not bindig the texture correctly , but sadly it s not what you said...

    here s how the var it s declaired :

    GLuint texture;...
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    Problem integrating the flag in another project...

    the next step is my new problem now... :(

    i have a project where i imported some models that i made in 3ds max , in wich you can move with mouse + WASD , added lightning , a GLUI interface

    i...
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    Re: waving flag not waving

    i succeded applying a skull texture to the flag , useing a .tga loader .

    this is the texture function i use :


    GLuint texture;
    Texture treeTexture;


    bool LoadTreeTextures()
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    Re: waving flag not waving

    thank you very much , mbentrup !!!

    it s waving now :D

    next i ll try to apply the texture , but the problem is that in nehe`s tutorial`s code it has a bmp loader that depends to glaux library ,...
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    Re: waving flag not waving

    can you please exemplify how should i do this ?
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    Re: waving flag not waving

    really....no one ???
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    Re: waving flag not waving

    or is the whole effect of waving coming from the texture ?
    (maybe this is a stupid question... :) )
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    waving flag not waving

    hello , i adapted the code from nehe`s lesson 11 , the waving flag. i started a new clean project and i figured the first step is to make the actual flag without texture . so i did that but the...
  10. Re: GLUT + OpenGL + Loading .obj Files and Textures.

    hello ,

    there is something allready written , but it also uses the GLM library , which bassicaly draws your model from the .obj file and also applies the texture/material which you asigned to the...
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    Re: Waving Flag - from nehe`s lesson#11

    i think i posted too much code . so i will try to rephrase the whole thread...

    i want to have a waving flag in my first opengl app . i found nehe`s lesson 11 , which is exactly what i m looking...
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    Waving Flag - from nehe`s lesson#11

    hello , i m creating my first opengl application and i want to use the waving flag from nehe`s tutorial - lesson 11 .

    the problem is that i want to integrate the code in my already existent...
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    Re: Project Shadows over terrain model

    yep , i realised it would be very difficult for me to convert that code ... maybe impossible :(

    i`m currently searching for shadow mapping , but as i said in the previous post , i have a...
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    Re: Project Shadows over terrain model

    hey ,

    i checked and i have ms vs08 fully installed , including C# support , but i can`t open any files from the project , the microsoft visual studio solution from that project says unrecognized...
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    Re: Everything is fog , when i enable fog

    thanks a lot ZbuffeR , by reducing the density to 0.0 made fog invisible , after that i set the density to 0.005 , which made the scene and also the fog visible.

    but now the fog is through the...
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    Re: Project Shadows over terrain model

    thanks a lot , i`ll give it a shot , i`m really a beginner , hope i`ll manage to convert it to opengl

    l.e. i can`t open that project with VS2008...what do i need to open the project ?

    l.e.2...
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    Everything is fog , when i enable fog

    just like the thread`s name says, i don`t understand why , but after i enable fog , my scene isn`t visible anymore , the only thing i see is dense grey fog ...

    i use fog in my recently started...
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    Project Shadows over terrain model

    hello ,

    i`ve recently started my own opengl app , so far i`ve got some models , which i made in 3ds max , and i imported them using the GLM library into my opengl app. my models are a terrain , a...
  19. howto import into opengl a textured scene from 3ds

    hello ,

    this is my first post here , i hope i ll get a clear answer , beacuse i ve searched a lot and didn t find the right solution ... so here it goes :

    i started modelling with gmax last...
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