Well, there is just need to load this matrix into float table, then transpose it and use glMultMatrixf().
Voaula! Solution:)
Type: Posts; User: stefkos
Well, there is just need to load this matrix into float table, then transpose it and use glMultMatrixf().
Voaula! Solution:)
Hey
I'm writing collada object loader but now I meet small problem. My object is a couple of nodes with position, rotation and scale described in matrix.
fe:
<matrix>1 0 0 123.6633836685638 0...
I had similar problem, and i fixed it by setting znear parameter to 1.0.
Check My thread, maybe My code from it will help you to find solution....
Do you have 3d support for this card? Maybe its working on framebuffer.
What resolution did you set?
Your problem could be here:
if (rawSurface->format->Rmask == 0x000000ff)
{
std::cout << "format RGBA\n";
texture_format =...
1) ok i will leave it and test other cases
2) will fix that
3) well, i probably set subject incorrect, I just meet this problem when I started to play with lighting
4)Some code left for testing.
...
Hello
Thats my first post here:) Hello again then:)
Ok now my problem.
I started to work on collada object loader and i stopped on lighting/materials, do you know where I can have problems? what...