For those that are looking to run on mobile versions, I've used this with good success: http://www.driverheaven.net/nvmodtool.php
One thing to mention though is that in the past, the driver...
Type: Posts; User: Timinator
For those that are looking to run on mobile versions, I've used this with good success: http://www.driverheaven.net/nvmodtool.php
One thing to mention though is that in the past, the driver...
Have you tried just using glBufferSubData (instead of mapping/unmapping) or just not calling glBufferData for that matter? According to the docs, glBufferData creates a new data store for the buffer...
DOH! That was it. Good catch! Thanks very much!
FYI, I'm running on an 8800M GTX with 177.89 GL3 beta drivers.
I've recently been working on using Cg geometry shaders for generating point sprites rather using than ARB sprites. In order to have the sprites be in "world space" rather than screen space, I'm...
The 71.84 drivers seem to have corrected the problem. Thanks!
I've been working on using texture lookups in the vertex shader. I'm having trouble with subloading GL_LUMINANCE_FLOAT32_ATI textures, and was wondering if anyone else has had similar issues. I am...
Try these sites:
http://www.cs.cmu.edu/~quake/triangle.html
Also, see the paper "Fast Polygonal Approximation of Terrains and Height Fields" at
...