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Type: Posts; User: Timinator

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    Mobile devices

    For those that are looking to run on mobile versions, I've used this with good success: http://www.driverheaven.net/nvmodtool.php

    One thing to mention though is that in the past, the driver...
  2. Re: VBO perfomance drop after some BufferData calls

    Have you tried just using glBufferSubData (instead of mapping/unmapping) or just not calling glBufferData for that matter? According to the docs, glBufferData creates a new data store for the buffer...
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    Re: Geometry shaders and depth testing

    DOH! That was it. Good catch! Thanks very much!
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    Re: Geometry shaders and depth testing

    FYI, I'm running on an 8800M GTX with 177.89 GL3 beta drivers.
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    Geometry shaders and depth testing

    I've recently been working on using Cg geometry shaders for generating point sprites rather using than ARB sprites. In order to have the sprites be in "world space" rather than screen space, I'm...
  6. Re: Problems subloading GL_LUMINANCE_FLOAT32_ATI textures

    The 71.84 drivers seem to have corrected the problem. Thanks!
  7. Problems subloading GL_LUMINANCE_FLOAT32_ATI textures

    I've been working on using texture lookups in the vertex shader. I'm having trouble with subloading GL_LUMINANCE_FLOAT32_ATI textures, and was wondering if anyone else has had similar issues. I am...
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    Re: C-code for 2D Delaunay triangulation

    Try these sites:
    http://www.cs.cmu.edu/~quake/triangle.html

    Also, see the paper "Fast Polygonal Approximation of Terrains and Height Fields" at
    ...
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