In recent (but not sure latest hardware), there are no such things as 'Vertex Puller', feeding vertex data into a shader consists of two step, a DMA unit that moves blocks of vertex data into...
Type: Posts; User: Dean Calver
In recent (but not sure latest hardware), there are no such things as 'Vertex Puller', feeding vertex data into a shader consists of two step, a DMA unit that moves blocks of vertex data into...
D3D9.0c has relaxed the instancing restrictions. This allows indexed lists and vertex data loops.
I expect NV to expose OpenGL extensions similar to these very soon.
This is very helpful for...
D3D9.0c has relaxed the instancing restrictions. This allows indexed lists and vertex data loops.
I expect NV to expose OpenGL extensions similar to these very soon.
This is very helpful for...