Hi Alfonse, sorry about not being very clear, By "equivalent", I mean this:
Lets say I have model with camera set for parallel projection. Now I want to have perspective projection of the same...
Type: Posts; User: PJDIXIT
Hi Alfonse, sorry about not being very clear, By "equivalent", I mean this:
Lets say I have model with camera set for parallel projection. Now I want to have perspective projection of the same...
If I know field of view angle and current view volume co-ordinates defined by left_perspective, right_perspective, top_perspective, bottom_perspective, zNear, zFar. Then is it possible to some how...
I came across this issue when I was trying to triangulate Text entities using GLUtesselator. However, it can occur during triangulation of any polygon using GLUtesselator. The problem is that...
yup....it worked for me...thanks a lot :)
prasad
Is is possible to draw some objects in perspective mode and some objects with orthographic mde in the same opengl window?
-Prasad
Hi,
I am rendering a scene with option to use Orthographic projection as well as perspective projection.
I am able to draw full screen background image using orthographic projection, but I...
Finally, after a lot of frustration I figured it out!
I am using Qt to develop my UI. I have to explicitly turn on stencil buffer for my QGLWidget for code to run correctly on Vista. How it was...
Hi guys,
I have implemented Robust Stencil Shadow paper posted on NVIDIA's website.
http://developer.nvidia.com/object/robust_shadow_volumes.html
My code works perfectly fine when I run it...
Hi,
I made the changes code to check supported extensions dynamically and now it works perfectly fine.
Prasad
awesome....that will help a lot. That is why my code was working perfectly fine on machine on which i was compiling it but breaking on other machines. The other machine on which I was running my code...
I as wondering if a particular OpenGL extension is defined (in glext.h) then does that mean it will be supported by graphics hardware?
What I mean is can I rely on following piece of code to see...
Actually self shadowing is one of the most important aspect of it :p
I am using shadow volume technique to cast shadows from polygons. Now I also want line entities in my model to cast shadows....
cool..thanx ZbuffeR!! Do have any example code or can u please direct me to more elaborate articles on it?
Best,
-Prasad
Hi,
Is there anyway to cast shadows from wireframe entities (such as glutWireSphere or simply GL_LINES )on a non planer objects?
I am sure there must few smart guys out there who have already...