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Type: Posts; User: PJDIXIT

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  1. Hi Alfonse, sorry about not being very clear, By...

    Hi Alfonse, sorry about not being very clear, By "equivalent", I mean this:

    Lets say I have model with camera set for parallel projection. Now I want to have perspective projection of the same...
  2. Perspective projection to orthographic and vice versa

    If I know field of view angle and current view volume co-ordinates defined by left_perspective, right_perspective, top_perspective, bottom_perspective, zNear, zFar. Then is it possible to some how...
  3. GLUtesselator, zero-area triang, & T-intersections

    I came across this issue when I was trying to triangulate Text entities using GLUtesselator. However, it can occur during triangulation of any polygon using GLUtesselator. The problem is that...
  4. Re: drawing in orho and persp projection in same wivn

    yup....it worked for me...thanks a lot :)

    prasad
  5. drawing in orho and persp projection in same wivn

    Is is possible to draw some objects in perspective mode and some objects with orthographic mde in the same opengl window?

    -Prasad
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    Background Image in perspective mode

    Hi,

    I am rendering a scene with option to use Orthographic projection as well as perspective projection.

    I am able to draw full screen background image using orthographic projection, but I...
  7. Re: Incorrect rendering of stencil shadow under Vista

    Finally, after a lot of frustration I figured it out!

    I am using Qt to develop my UI. I have to explicitly turn on stencil buffer for my QGLWidget for code to run correctly on Vista. How it was...
  8. Incorrect rendering of stencil shadow under Vista

    Hi guys,

    I have implemented Robust Stencil Shadow paper posted on NVIDIA's website.

    http://developer.nvidia.com/object/robust_shadow_volumes.html

    My code works perfectly fine when I run it...
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    Re: OpenGL Extensions

    Hi,

    I made the changes code to check supported extensions dynamically and now it works perfectly fine.

    Prasad
  10. Replies
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    1,191

    Re: OpenGL Extensions

    awesome....that will help a lot. That is why my code was working perfectly fine on machine on which i was compiling it but breaking on other machines. The other machine on which I was running my code...
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    OpenGL Extensions

    I as wondering if a particular OpenGL extension is defined (in glext.h) then does that mean it will be supported by graphics hardware?

    What I mean is can I rely on following piece of code to see...
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    Re: Casting shadows from wireframe object

    Actually self shadowing is one of the most important aspect of it :p

    I am using shadow volume technique to cast shadows from polygons. Now I also want line entities in my model to cast shadows....
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    Re: Casting shadows from wireframe object

    cool..thanx ZbuffeR!! Do have any example code or can u please direct me to more elaborate articles on it?

    Best,
    -Prasad
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    Casting shadows from wireframe object

    Hi,

    Is there anyway to cast shadows from wireframe entities (such as glutWireSphere or simply GL_LINES )on a non planer objects?

    I am sure there must few smart guys out there who have already...
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