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Type: Posts; User: Lev

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    Re: Real-Time Soft Shadow Volumes

    I can't compile the project using VS.NET 2003 due to some really strange errors in MS STL headers.

    -Lev

    [This message has been edited by Lev (edited 01-09-2004).]
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    Re: Real-Time Soft Shadow Volumes

    It crashes after printing this line:

    Creating v-buffer render target.

    -Lev
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    Re: Real-Time Soft Shadow Volumes

    Hm I must catch the admin to update the w2k to cat 3.10, but then I'll try it.

    Crash related: when I'm back home I'll get ODE and I'll try to debug it. It crashes before the console window appears...
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    Re: Real-Time Soft Shadow Volumes

    9500 is the same card as 9700, except speed. If it runs on a 9700 it should run on any 9500+.

    Edit: I just tried it on a 9800 Pro (at work) on a w2k with Cat 3.9 drivers. It runs, but the shadows...
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    Re: Real-Time Soft Shadow Volumes

    The demo crashes on my machine (it tries to read from null pointer) - AthlonXP, ATI 9500Pro, WinXP SP1, Cat 3.10

    Edit: I tried to recompile it, but ode/ode.h is missing.

    -Lev

    [This message...
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    Re: Driver bug reporting to nvidia and ATI

    I've reported a bug to NVIDIA and got a fast reply. After two days and some correspondence the bug was correctly identified as an application bug.

    I also reported a bug or two to ATI and got a...
  7. Thread: Why openGl

    by Lev
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    Re: Why openGl

    This OT thread is about to become even more OT. Why hasn't it been locked yet?

    Regards
    -Lev

    Edit: spelling

    [This message has been edited by Lev (edited 12-27-2003).]
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    Re: Multitexturing problems in pbuffer?

    Filtering modes are per-texture properties, make sure you really set them for that particular texture.

    Regards
    -Lev
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    Re: Superbuffers status

    Hm not good, so there is no portable way to render to vertex array yet, or have I overlooked something?

    -Lev
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    Superbuffers status

    Hi, anyone knows when the spec and implementations of ARB_superbuffers will be available?

    Regards
    -Lev
  11. Thread: ReadPixels on ATI.

    by Lev
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    Re: ReadPixels on ATI.

    I mailed ATI devrel asking about plans on fixing this problem, and got a reply (lightning fast!!!) to use GetRenderTargetData (DX9 method).

    Guess this means they are not very interested in fixing...
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    Re: Re: simple register combiner question: help!

    Have you enabled per-stage parameters? i.e. GL_PER_STAGE_CONSTANTS_NV?

    Regards
    -Lev
  13. Thread: ReadPixels on ATI.

    by Lev
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    Re: ReadPixels on ATI.

    Is there any information on when will this be fixed?

    Regards
    -Lev
  14. Thread: ReadPixels on ATI.

    by Lev
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    ReadPixels on ATI.

    Hello!

    I'm using glReadPixels in my app, and one thing is bugging me: on NV hardware GF4 4400, GFFX 5800 ultra glReadPixels is able to read at 170 MB/s, on ATI hardware with latest drivers, AGP8x...
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    Re: How are Ati gl drivers?

    I've encountered 2 or 3 bugs when using functionality few people use (like...eh..3x3 pbuffer), but the ati devrel was very responsive and they fixed the bugs! And think that you are getting...
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    Re: ATI Mobility Radeon 9600 Linux drivers

    Well, but the mobility radeon 9600 is faster than any NV mobile card.
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    Re: Texture coord screwed up in a vertex program

    The problem does not occur with NVIDIA card (GF4), just tested it. So it looks like ATI driver bug. Anyone knows where should I send it?

    Regards
    -Lev
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    Re: Texture coord screwed up in a vertex program

    Yes I do, if I turn off the VP (and use the fixed function transform) everything works. Also I checked that result.position gives me valid and correct values, it's just the texture that is screwed...
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    Texture coord screwed up in a vertex program

    I'm having troubles getting a _very_ simple vp to work:
    -------------------------
    !!ARBvp1.0

    ATTRIB pos = vertex.position;
    ATTRIB tex = vertex.texcoord;
    PARAM mat[4] = { state.matrix.mvp };
    ...
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    Re: NVIDIA driver crash

    Well, I can't, it gives me access violation in NTOGL.DLL on the glTexImage2D call. As I said, the problem is not that it doesn't work correctly, it does not work at all.

    Regards
    -Lev
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    Re: NVIDIA driver crash

    Just tested it with limiting texture size to 2k x 2k. Works flawlessly.

    So I suppose it's a bug. Anyone already submitted it? If no anyone knows where should I send that?

    Regards
    -Lev
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    NVIDIA driver crash

    I'm getting a crash on NVIDIA cards (TI 4400, FX 5800 Ultra) when using rectangle textures. What I do is:

    create a rectangle texture with max size (4kx4k on the above cards). works

    create...
  23. Thread: glReadPixels

    by Lev
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    glReadPixels

    Does it imply a glFinish?
  24. Thread: OT: rumors

    by Lev
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    Re: OT: rumors

    The ATI_uber_buffer functions look very similar to what was presented at GDC03 in the ARB superbuffers presentation.
    http://www.opengl.org/developers/code/gdc2003/GDC03_ARBSuperbuffers.ppt
    ...
  25. Thread: OT: rumors

    by Lev
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    Re: OT: rumors

    There are indeed no entry points for GL_ATIX_il_fshader (there are no entry points with "ATIX" at all actually), so it must be a on/off feature.

    It is quite interesting to look through the driver...
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