I can't compile the project using VS.NET 2003 due to some really strange errors in MS STL headers.
-Lev
[This message has been edited by Lev (edited 01-09-2004).]
Type: Posts; User: Lev
I can't compile the project using VS.NET 2003 due to some really strange errors in MS STL headers.
-Lev
[This message has been edited by Lev (edited 01-09-2004).]
It crashes after printing this line:
Creating v-buffer render target.
-Lev
Hm I must catch the admin to update the w2k to cat 3.10, but then I'll try it.
Crash related: when I'm back home I'll get ODE and I'll try to debug it. It crashes before the console window appears...
9500 is the same card as 9700, except speed. If it runs on a 9700 it should run on any 9500+.
Edit: I just tried it on a 9800 Pro (at work) on a w2k with Cat 3.9 drivers. It runs, but the shadows...
The demo crashes on my machine (it tries to read from null pointer) - AthlonXP, ATI 9500Pro, WinXP SP1, Cat 3.10
Edit: I tried to recompile it, but ode/ode.h is missing.
-Lev
[This message...
I've reported a bug to NVIDIA and got a fast reply. After two days and some correspondence the bug was correctly identified as an application bug.
I also reported a bug or two to ATI and got a...
This OT thread is about to become even more OT. Why hasn't it been locked yet?
Regards
-Lev
Edit: spelling
[This message has been edited by Lev (edited 12-27-2003).]
Filtering modes are per-texture properties, make sure you really set them for that particular texture.
Regards
-Lev
Hm not good, so there is no portable way to render to vertex array yet, or have I overlooked something?
-Lev
Hi, anyone knows when the spec and implementations of ARB_superbuffers will be available?
Regards
-Lev
I mailed ATI devrel asking about plans on fixing this problem, and got a reply (lightning fast!!!) to use GetRenderTargetData (DX9 method).
Guess this means they are not very interested in fixing...
Have you enabled per-stage parameters? i.e. GL_PER_STAGE_CONSTANTS_NV?
Regards
-Lev
Is there any information on when will this be fixed?
Regards
-Lev
Hello!
I'm using glReadPixels in my app, and one thing is bugging me: on NV hardware GF4 4400, GFFX 5800 ultra glReadPixels is able to read at 170 MB/s, on ATI hardware with latest drivers, AGP8x...
I've encountered 2 or 3 bugs when using functionality few people use (like...eh..3x3 pbuffer), but the ati devrel was very responsive and they fixed the bugs! And think that you are getting...
Well, but the mobility radeon 9600 is faster than any NV mobile card.
The problem does not occur with NVIDIA card (GF4), just tested it. So it looks like ATI driver bug. Anyone knows where should I send it?
Regards
-Lev
Yes I do, if I turn off the VP (and use the fixed function transform) everything works. Also I checked that result.position gives me valid and correct values, it's just the texture that is screwed...
I'm having troubles getting a _very_ simple vp to work:
-------------------------
!!ARBvp1.0
ATTRIB pos = vertex.position;
ATTRIB tex = vertex.texcoord;
PARAM mat[4] = { state.matrix.mvp };
...
Well, I can't, it gives me access violation in NTOGL.DLL on the glTexImage2D call. As I said, the problem is not that it doesn't work correctly, it does not work at all.
Regards
-Lev
Just tested it with limiting texture size to 2k x 2k. Works flawlessly.
So I suppose it's a bug. Anyone already submitted it? If no anyone knows where should I send that?
Regards
-Lev
I'm getting a crash on NVIDIA cards (TI 4400, FX 5800 Ultra) when using rectangle textures. What I do is:
create a rectangle texture with max size (4kx4k on the above cards). works
create...
Does it imply a glFinish?
The ATI_uber_buffer functions look very similar to what was presented at GDC03 in the ARB superbuffers presentation.
http://www.opengl.org/developers/code/gdc2003/GDC03_ARBSuperbuffers.ppt
...
There are indeed no entry points for GL_ATIX_il_fshader (there are no entry points with "ATIX" at all actually), so it must be a on/off feature.
It is quite interesting to look through the driver...