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Type: Posts; User: SoulSharer

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    Sorry, tested out DX more closely, seems to be...

    Sorry, tested out DX more closely, seems to be almost the same as with OpenGL. Thanks for the help I really appreciate it!
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    Thanks for making it clear, but how is DX doing...

    Thanks for making it clear, but how is DX doing it I wonder, maybe I could replicate it in shader or something? I just don't have any other way I guess, since I'm going for pixel graphics. =(
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    Yeah linear does look smooth, though blurry. =( ...

    Yeah linear does look smooth, though blurry. =(

    And in Direct3D9/10/11 it is nearest with smooth movements
    I dunno if that will help, but here is documentation about it:...
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    I'm using GL_NEAREST, because GL_LINEAR is not...

    I'm using GL_NEAREST, because GL_LINEAR is not what I'm looking for, it makes texture blurry. I want something like D3DTEXF_POINT (DX), it is smooth and have a nearest filtering. Exactly what I need...
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    It is textured quads, I move this text by 0.01f...

    It is textured quads, I move this text by 0.01f each frame.
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    Thanks for reply, I'm a little concerned about...

    Thanks for reply, I'm a little concerned about multisampling (performance wise), because DirectX doesn't use it and it has smooth movement out of the box, but OpenGL is not?
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    Choppy movement with floats

    The footage pretty much shows the problem:
    http://www.youtube.com/watch?v=cOKF3jj-sPI

    When I move text slower than a pixel at a time, it doesn't move in subpixels, instead it jumps from pixel to...
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    Thanks everyone, I've managed to handle the...

    Thanks everyone, I've managed to handle the problem before post was approved by moderator. I was converting to premultiplied alpha with a typo in code, found out when looked up texture stored on...
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    If you have several years to spear for learning...

    If you have several years to spear for learning C++ & OpenGL and you are really interested in it, it is the way to go. To start you just need to pick a C++ book, I'd say "C++ Primer Plus" would be a...
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    Texture distortion

    http://img69.imageshack.us/img69/9773/defaq.png

    What could cause that?
    Any ideas?

    This stuff happens when I use subregion from an atlas texture. (font atlas in this case)

    Tried applying...
  11. Yeah thanks, thats what I was looking for....

    Yeah thanks, thats what I was looking for.
    Here's another document by Nvidia (in case someone will have the same question): http://coitweb.uncc.edu/~krs/courses/6127/lectures/Using-VBOS.pdf
  12. Updating dynamic vertex buffer (frequently)

    Hello there.
    I'm trying to replicate this strategy in OpenGL, but have no clear idea how.


    //transfer transformed vertices to GPU (before drawing)
    VertexPositionColorTexture *pData =...
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