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Type: Posts; User: remedios79

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  1. Problem with wglUseFontOutlines: state changes

    Hello,

    I'm rendering outlined polygons (just like in Nehe tutorial). When the application starts I create a bunch of fonts like this:

    myFont = CreatFont(...)
    SelectObject( myFont );

    then I...
  2. Re: Quaternion-based Camera; PointAt() function

    Hi,

    I'm doing something like you, given a quaternion I extract the information about roll (rotation around z axes) to remove it (applying a -Theta rotation).

    To extract this kind of information...
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    Quaternion for camera, direction problem

    Hello,
    I'm trying to implement a camera that uses a quaternion to store the orientation.

    When I init the camera I calculate the view vector subtracting the interest point from the position point...
  4. Re: Gimbal lock while orbiting camera around interest point

    Hi everybody!
    I finally found a way to make it works. :)

    Now I define the camera with position, interest point, a quaternion for the orientation and a roll.

    Finally I combine the quaternion...
  5. Re: Gimbal lock while orbiting camera around interest point

    Thank you for your replies,
    I checked some articles about quaternions, and I think I will represent my camera as a direction quaternion, position point, interest point, and up vector.

    I can...
  6. Gimbal lock while orbiting camera around interest point

    Hi,

    I'm trying to make a camera orbit around the interest point.
    I'm applying a rotation matrix to the inverse of the forward vector of camera, then multiplying it for the distance between camera...
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    Add cursor to GLUT?

    Is it possible to add a new cursor to GLUT?

    I'm implementing a renderer that allows you to move in the 3D space using mouse and metakeys (like any 3D modeller package).

    I would like to make my...
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    Re: Interpolation algorithm

    Let's say you have three points with z values
    P1 = (x1, y1, z1)
    P2 = (x2, y2, z2)
    P3 = (x3, y3, z3)
    So, you have 3D points.

    You want to interpolate the values of z in a grid, so you will have...
  9. Re: Is it possible to extract rotation,translation,scale given a matrix?

    Searching in the net I found a couple of interesting things:

    This is an algorithm to do exactly what I need, as you suggested it extract first the translation info and then decompose the scale and...
  10. Re: Is it possible to extract rotation,translation,scale given a matrix?

    That sounds good! :)

    I check the math website, but I found nothing useful to retrieve the rotation and scale transformation... I will go on checking.

    However this is exactly what I need!
    ...
  11. Re: Is it possible to extract rotation,translation,scale given a matrix?

    I'm not understanding...

    This is what I need to do:

    I'm displaying a hierarchy of objects, and to do this I push matrixes in the stack while I'm going down in the hierarchy, and pop then when I...
  12. Re: Is it possible to extract rotation,translation,scale given a matrix?

    I found the code of Graphic Gems... but I wonder if it works always, or just in some cases... what do you think?

    Remedios
  13. Is it possible to extract rotation,translation,scale given a matrix?

    Hi all,

    I'm thinking about calculating the transformations I applied to my modelview matrix at a certain point of the elaboration... is there a clean way to find rotation, translation and scale...
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    Re: Problem with direction constraint

    Ok, I need to explain better.
    The only thing I need to retrieve is the rotation of the second cube.
    That means that the only information I need is about the translation (or position) of the first...
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    Re: Problem with direction constraint

    Sure I can! :)

    I'm implementing a 3D Viewer, in fact I'm reading xsi files (exported by SoftImage) and trying to show all the things a 3D modeller can create.

    I need to show two moving...
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    Problem with direction constraint

    Hi all,

    I'm trying to implement a direction constraint between two objects.

    So, I have a series of translation vector for the object constraining the other, and I want to get the rotation along...
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    Problem with direction constraint

    Hi all,

    I'm trying to implement a direction constraint between two objects.

    So, I have a series of translation vector for the object constraining the other, and I want to get the rotation along...
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    Re: Destroy Multiple GLUI Windows

    I'm sorry, I don't get a segmentation fault, but this strange (for me...) error:

    X Error of failed request: BadWindow (invalid Window parameter)
    Major opcode of failed request: 12...
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    Destroy Multiple GLUI Windows

    Hi, I have a system that perform volume rendering and I want to display a slice of my volume.

    I'm using a glut window with a GLUI subwindow inside the first one, to put the controls. Now I'd like...
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    Re: OpenGL & multithreading

    The second option was right (and I put the SAME mutex! http://www.opengl.org/discussion_boards/ubb/smile.gif

    Of course, the push_back function can't be atomic...

    Now it works! Thank you all!
    ...
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    Re: OpenGL & multithreading

    Thank you for the help.
    I know how to use multithreading, but thanks to a dumb professor I never used them in practice before (only pseudocode).

    I know how to use mutex, but I wonder why I need...
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    Re: OpenGL & multithreading

    Really?

    I'm finding thousands of problems in STL... gosh...

    Ok, but I'm simply adding a new object to a vector with push_back, and displaying the current list of objects (triangles).

    How can...
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    Re: OpenGL & multithreading

    Hi, I'm using glut and GLUI windows and multithreading.
    Basicly I'm calculating an isosurface (a list of triangles) and I display the list during its construction.
    What do you mean when you say...
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    Nvidia GeForce3-4 driver problem!

    I apologize if I'm OT.

    Recently was installed a new release of RedHat in my Linux machine, and the driver for the GeForce3 was updated to the newest one.

    Now, when I run my program, I obtain...
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    Retrieve the center of a sphere

    Hi!

    I apologize if this argument is not advanced...

    I want to retrieve the center of a sphere after a rotation and a translation.

    I know that if I use only a translation, the center is...
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