Alright more reading and it turns out many people are having issues with the pause and resume reloading textures. I re-enabled everything back to the memory leak state and have only called
...
Type: Posts; User: xandred
Alright more reading and it turns out many people are having issues with the pause and resume reloading textures. I re-enabled everything back to the memory leak state and have only called
...
Update
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I have read online that I should avoid using glDeleteTextures, only call texImage2D on initialize and then use glBind to reference the texture. So I have removed the...
Okay so I am making a live wallpaper for android phone but up until now, I have never noticed this issue.
Basically I am looking to see if my texture load & unload function is efficient or at...
Excellent thank you for the response.
Hmm I will take a look at these and figure out my best plan of action.
If I am unable to speed up the color conversion, then keeping the GUI responsive...
So I have created a TextureManager in a separate class file and I seem to have fixed my problem with not being able to bind textures from another context.
I will see if I am now able to fix my...
I need some help!!
I am developing for Android, using OpenGL ES 1.0 with some 1.1 accessibility.
Okay so I have OpenGL load my textures when onSurfaceCreated is called.
Bitmap bitmap =...
NVM I Figured it out, =]
Hello I am new to this forum and relatively new to openGL programming. I have been programming with openGL for about 2 months now with android and I have had a lot of progression in the 2D aspect of...