Thanks Relic, now it works.
http://www.opengl.org/discussion_boards/ubb/cool.gif
Type: Posts; User: Dagostin
Thanks Relic, now it works.
http://www.opengl.org/discussion_boards/ubb/cool.gif
How to maintain the coordinates of the six aditional clipping planes in world coordinates, in a way that permits rotations and translations to be multiplied to the modelview matrix without moving the...
There is a possible problem with Quake II running on Windows 2000. When I try to use it with the default OpenGL option it gives the message "GLimp_EndFrame() - SwapBuffers Failed !".
My system is...