Hi,
I do not understand the behavior of ClearBufferData in my OpenGL 4.3 application. Basically, it seems that clearing a buffer with ClearBufferData then writing into it in shaders causes the...
Type: Posts; User: EthanIowa
Hi,
I do not understand the behavior of ClearBufferData in my OpenGL 4.3 application. Basically, it seems that clearing a buffer with ClearBufferData then writing into it in shaders causes the...
Ok.Thanks for clarifying.
Hi,
In OpenGL 3.3. texturing can be disabled using glDisable(GL_TEXTURE_[1D,2D,3D,CUBE_MAP]), but Calling glDisable(GL_TEXTURE_BUFFER) is not valid.
How are texture buffers conceptually...
I appreciate your fast reply.
I ran my test program on a different machine and it works as expected. The occlusion query and atomic counter return the same result.
Now I need to check that my...
Hi,
I am having some trouble using occlusion query to count fragments being drawn. I want to check that I am using occlusion query correctly by comparing the query result with an atomic counter...
Hi,
Suppose I have an image uniform declared in my shader:
layout(R32I) uniform iimage2D myImage;
Is it possible to query the format of this uniform? In other words, before setting the...
Hi,
This error is most likely not related to your #includes.
The "unresolved external symbol" means that your compiler cannot find that function in any of the libraries you currently link with....