You're right! I just set the alpha value for the material and the blending worked like a charm! Thank you!
Type: Posts; User: Rodrigo Robles
You're right! I just set the alpha value for the material and the blending worked like a charm! Thank you!
It should work this way, isn't it?
I plan to make objects slowly vanish when distancing from the camera. Theoretically I should use glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA), but it's not working in my context, so I should be...