Does anyone know exactly why this is so slow (0.1 FPS) on Radeon 9800 level hardware?
Type: Posts; User: tkerwin
Does anyone know exactly why this is so slow (0.1 FPS) on Radeon 9800 level hardware?
I got what Stephen suggested working... sort of. I posted about it here . It only worked for single buffered windows.
Unfortunately, the workaround was going to be painful for me in other...
After some more research (from this post ) and doing some tests for myself, I found that I get the crash in the drivers if I try to use copy pixels from a single or double buffered pbuffer to a...
I'm using a pbuffer for some off-screen rendering so I can store some intermediate results and reuse them in a later frame. I need both the color and depth buffers copied over to the main gl...
Yeah, that's what I ended up doing. It would be nice if they had a panel where you could edit all the opengl state properties like lights and materials though.
Rendermonkey is pretty nice, but does anyone know if there's a way to change the opengl light position or material properties interactively?