I was basically following this tutorial
http://www.lighthouse3d.com/tutorials/view-frustum-culling/index/
I think I definitely made a mistake somewhere, was just trying to get a better visual...
Type: Posts; User: bobtedbob
I was basically following this tutorial
http://www.lighthouse3d.com/tutorials/view-frustum-culling/index/
I think I definitely made a mistake somewhere, was just trying to get a better visual...
Hi
I can't seem to get this right in my head at the moment
Lets say I have a frustrum with the near plane distance setup as 0.1 and the far plane distance setup as 10000
If I want to cull I...
You set the clear color to black and never set the color of your rectangle so you are drawing a black rectangle on a black background. Try setting your rectangle to red or something
V-man, Kopelrativ
Thanks for the reply. I realise I am behind the times a bit on opengl versions :) I have found learning the fixed pipeline stuff interesting, its very easy to code the fixed...
Hi
I have seen quite a few threads on similar topics so I won't go in to the how, but I wanted to ask a few quick questions to put me in the right direction.
I have a skeleton model setup with...
the attenuation in opengl is rubbish, its almost impossible to say... be very bright at the spot of the point light then fade out gradually till at radius 200 you have blended in with the ambient...
Yeah I thought so as the documentation doesn't mention anything like this (but wanted to confirm), does anyone know how wine gets round this then as they render directx commands in to opengl and can...
Thanks but I have seen the webpage you have linked and it doesn't answer my specific question.
In directx there are multiple types of light
Ambient Light
Spot Light
Directional Light
Point...
Hi
Is there an equivilent to the opengl point light in opengl?
Example code :
// Fill in a light structure defining our light
D3DLIGHT9 light;
ZeroMemory( &light,...
Thanks, I've played around but there isn't really a good setting that I can find, the room I have have has so little variation in light its not distinguishable. Can you recommend any good places to...
Hi
I have a cube with semi transparent textures round the out side. I have some objects behind it from the camera perspective and I have an object in the cube.
My problem is I can see though...
Hi
I've had a search on the forum for this but I can't find the answer. I would like to create a light source that only lights items near by so it fades out really quickly. I thought this was...