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Type: Posts; User: M27

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  1. Replies
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    Re: Texture memory limit

    That is exactly what i am seeing.
    When you say pre-render the scene are you saying to render all the scene or just loading all the textures?
    I load all the texture at the beginning but when render...
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    Re: Texture memory limit

    I am using tha textures I am provided. Normally are compressed textures dds formats. The performance fall back is not due to texture / state switches. I have test the application reducing the texture...
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    Texture memory limit

    I am working with a graphic card with 768 megabytes. I wish to know what part of this memory is used to store the texture information. The scene i am loading has almost 300 megabytes texture memory....
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    Horizontal span vs dual view

    I am coding a program that must run in Horizontal Span or in Dual View. I want to know when the application is executed how is my multimonitoring configuration and depending of this information I...
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    Multisample with two monitors

    My application must run in two monitors using an unique grapchic card, in my case a nVidia 7800 GTX. I want to use multisample antialiasing in both monitors, then when I create the windows I reserve...
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    Re: FBO and Multisample

    Thank you very much.
    That is what I was looking for.
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    FBO and Multisample

    I am working in a new application where I have to render the scene into a framebuffer object. I would like render it using the multisample extension to reduce the aliasing. The framebuffer attaching...
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