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Type: Posts; User: IanMc

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    Re: GLSL noise fail? Not necessarily!

    We've changed the licence to the MIT License.
    :)
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    Re: GLSL noise fail? Not necessarily!

    We've added Stefan's benchmark's (and Stefan) to the repository and included a number of suggestions and fixes from earlier in the thread.
    http://github.com/ashima/webgl-noise
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    Re: GLSL noise fail? Not necessarily!

    The purpose of the license we used was to allow anyone to use and modify it while maintaining some coherence to contributions and bug fixes initially.

    Also, as with all startups we have to walk a...
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    Re: GLSL noise fail? Not necessarily!

    Ah! the step() function. I could use some general advice on this: When I did my initial comparison of built in functions, step() always produced worse code (via nvida's Cg compiler, and ANGLE to...
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    Re: GLSL noise fail? Not necessarily!

    I'm feeling like I need to get some documentation done!


    I've re-factored noise2D to do this, and the opcode count is the same for the non-normalised version, and a few % smaller for the...
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