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Type: Posts; User: Junky

Search: Search took 0.00 seconds; generated 41 minute(s) ago.

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    I didn't know that I can separate the two, i...

    I didn't know that I can separate the two, i belive that always come together. Now I'm using a packet linear depth into a RGB 24 bit texture, but I'm not really confortable with this.
    So it's...
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    I didn't did a really indepth test to see if its...

    I didn't did a really indepth test to see if its 100% sure what I said, but I'm 99,9% sure. Reading from depth and reading from stencil is what it fails. I think it's because you have to bind depth...
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    I think I found my problem!!!!! Here goes:...

    I think I found my problem!!!!!

    Here goes:
    When I compute light, first I do a stencil test pass and then I perform the light draw pass (for spot and point lights). The problem is that you can not...
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    First of all thanks for your time and for you...

    First of all thanks for your time and for you patience!

    Okey, I will try to explain step by step what I have right now.

    1 - Depth texture attached to a fbo. This depth has format...
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    I tried your PositionFromDepth_DarkPhoton...

    I tried your PositionFromDepth_DarkPhoton function without success.

    What I get is:
    When camera gets close to the light, all scene gets illuminated, when I go far from the light all scene gets...
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    Yes I don't undestand really well whats going on...

    Yes I don't undestand really well whats going on so I just search documentation and tested things, I'm reall lost.
    You are suggesting that I have to replace the position texture with another depth...
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    Help reconstructing pixel position from depth

    Hi everyone,

    I'm making changes to my deferred system. I want to delete the position texture (too much expensive GL_RGB32F) so in the light pass I have to reconstruct the pixel position from...
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    Re: Problem with glew, OpenGL 3.2 and linux

    glewExperimental = GL_TRUE; works for me! thanks.
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    Problem with glew, OpenGL 3.2 and linux

    Hi every one.

    I'm using Ubuntu 10.04 64bits and I have Nvidia gtx 460 with newest drivers installed.

    The problem is that if I use glew with an opengl 3.2 context the program crash (segmentation...
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    Re: glUsePorgram rise GL_INVALID_OPERATION

    Thanks! I will try when I have time.
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    Re: glUsePorgram rise GL_INVALID_OPERATION

    OOOHHH Finlally !!

    I attach CheckShader function to my program and this what I get:

    unable to compile the fragment shader!
    Fragment shader failed to compile with the following errors:
    ERROR:...
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    Re: glUsePorgram rise GL_INVALID_OPERATION

    Hi!

    I think the problem are Ati drivers... I install the newest version but it doesn't work. The strange is that I try the tutorial and examples that there are on the net and nothing. It doesn't...
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    Re: glUsePorgram rise GL_INVALID_OPERATION

    Hi, thanks to answer.
    It's different because I did many tests and i change it. But putting the same name didn't solve the problem. :S
    It's strange because if I compile a tutorial on the net the...
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    glUsePorgram rise GL_INVALID_OPERATION

    Hi everyone,

    I'm tring to develop a windows app with opengl 3.2. I follow diferents tutorials and on all I just see a blank screen but not the object rendered. I can change the back ground color...
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