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Type: Posts; User: winterheat

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  1. What is the 3rd "vector" in the arguments of LookAt?

    I wonder what is the 3rd vector (the 3rd row) in the following code?


    gluLookAt( -512, -384, 700,
    512, 384, 0,
    0.0f, 1.0f, 0.0f);


    It is strange...
  2. The LookAt target location doesn't matter if it is z = 0 or z = 1000 or -1000?

    I am trying LookAt in OpenGL ES,


    gluLookAt(512, 384, 2000,
    512, 384, 0,
    0.0f, 1.0f, 0.0f);

    The second row is the Target's position... so I...
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