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Type: Posts; User: HScottH

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    UPDATE I found the problem. Using JOGL, I was...

    UPDATE

    I found the problem. Using JOGL, I was using a NEWT window and calling windowRepaint(...) on every frame to force an update. It turns out this method is safe to call within the display...
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    Insight about bizarre performance behavior?

    Greetings,

    I'm not sure this is the best place to post this, but it's not a "beginner" issue (I wouldn't think).

    I wrote a simple MC-like game engine that renders a world of ground and trees. ...
  3. Redaction: I was mistaken. The frame rates are...

    Redaction: I was mistaken. The frame rates are exactly the same. It turns out that my frame rate flip-flops between the 80/150 number depending upon a random fluctuation in my game, and it just...
  4. Vertices: from GL_FLOAT to GL_UNSIGNED_SHORT killed performance?

    Hi Everybody!

    I am building a game engine. My primary world geometry is currently fed to OpenGL using several arrays: coordinates, texture, etc.

    My coordinates were simple [x,y,z] using...
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