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  1. Replies
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    So anyone have a site or simple GS example that...

    So anyone have a site or simple GS example that calculates the normals? Acutally all three shaders VS, GS, FS showing this in action would be greatly appreciated!!!
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    Calculate Normals in vertex shader?

    Hello, I am wondering can I calculate the normals for a vertex in the VS when I do a vertex texture fetch? If so anyone have some example code to donate? I am using GLSL 1.2 Thanks!
  3. I wanted to texture terrain with it and have...

    I wanted to texture terrain with it and have endless tile combos so the terrain looks unique... sick of splatting as its so predictable

    Thanks....
  4. texture array would be enough but isn't bindless...

    texture array would be enough but isn't bindless textures supposed to be faster more efficient? With texture arrays what is the limit 128 for a depth?
  5. I would like to have access to many textures...

    I would like to have access to many textures sample where as before this you were limited to what 16?
  6. Ok so how can this same technique be done on AMD...

    Ok so how can this same technique be done on AMD hardware then....

    Thanks
  7. AMD support for bindless textures? or when if not?

    Nvidia has bindless texture support on 600 and 700 series. Does amd have this yet? Or plan on supporting it.
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    Amd have bindless texture support?

    Nvidia has bindless texture support on 600 and 700 series. Does amd have this yet? Or plan on supporting it.
  9. glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE) hardware accelerated?

    Title says it all...

    IIRC glGenerateMipmap() is hardware accelerated....

    Thanks!
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    I do in my settings but not sure how SFML goes...

    I do in my settings but not sure how SFML goes about the setup behind the scene...
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    No one here has seen this issue before? I...

    No one here has seen this issue before?

    I tried the same code now with FreeGLUT in a window mode and works fine, but not SFML. Anything with RC in the window creation cause this to happen vs....
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    and the problem was....

    and the problem was....
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    www.google.com is a good starting point.... ...

    www.google.com is a good starting point....

    http://www.swiftless.com/tutorials/opengl/camera3.html

    HTH
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    I haven't read any of these two pages but I will...

    I haven't read any of these two pages but I will state this are you using degenerate triangles? If so you will probably need to and mess with the winding order on the row ends to keep going to the...
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    Depth buffer issue and glReadPixels?

    I am not sure what is going on, but if I run in window mode with SFML, and do ray picking I get a Z = 1 value returned from glReadPixels all the time. If I run fullscreen I get .7 or some value that...
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    Re: OpenGL / Direct3D projection matrices

    I thought with DX11 they moved DX matrix math to the same as OpenGL? or did I miss read that somewhere?
  17. Re: Geforce 680GTX and bindless textures, OpenGL ext?

    Problem I have is I want this on all Gfx cards, and this feature is exactly what I wanted 8 years ago... Just couldn't understand why the hell I need to bind a texture to only 8 units or 16 and be...
  18. Geforce 680GTX and bindless textures, OpenGL ext?

    I am wondering how is Nvidia going about doing this? UBO? or some kind of extension that isn't out yet? I been waiting for ever on this tech, to allow you to bind as many textures as you need no more...
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    GS in GLSL 1.2 need help...

    Hello, I am new to GS in GLSL and would like to create a tessellated triangle and have it calculate the normals per vertex....

    This is what I have so far....


    void main()
    {
    float centerX,...
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    AMD_gpu_association for Nvidia?

    Anything on Nvidia hardware for this? AMD_gpu_association or ARB/EXT? I would like to check the GPU speed of the card...

    Thanks
  21. State of OpenGL Extension loading libraries! Sad..

    Can someone please explain to me why Khronos Group hasn't taken this over yet? I mean GLEE is not updated anymore, GLEW is somewhat buggy, and if their are others I have no idea about them as they...
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    Re: wglGetGPUInfoAMD crashing...

    Argh from the looks of it WGL_ARB_create_context expects to setup a GL3.2 RC? If so then I am guessing this is the issue. Can anyone here please confirm that you need to use a GL3+ RC to use this...
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    Re: wglGetGPUInfoAMD crashing...

    Hello,
    Yeah I am using GLEW 1.5.5.

    I called it with (0,0) and I get a 1 for a returned value.

    BTW AFAIK I don't need to use a GL3+ RC do I? I am using GL2 RC.

    Thanks
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    wglGetGPUInfoAMD crashing...

    I am having some issues with this code and not sure why... If I take out the wglGetGPUInfoAMD() calls the crash stops...



    GLuint gpuIDs[16] = {0};
    GLuint maxGpus = wglGetGPUIDsAMD(16,...
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    Re: Text is rendered as a block of color?

    glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); solves the problem?

    I was using glGenerateMipmap() and that should work as glGenerateMipmap() works on my other textures with in the...
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