If I just include the SOIL source files into my project both 'release' and 'debug' version work. With the self-compiled .lib file only 'debug' works. I'm not sure if this helps diagnosis? My...
Type: Posts; User: felixrulz
If I just include the SOIL source files into my project both 'release' and 'debug' version work. With the self-compiled .lib file only 'debug' works. I'm not sure if this helps diagnosis? My...
I haven't actualy compliled my own .lib file yet, but includeing the .c files in my project fixed the problem. I will try compiling the library now.
EDIT: Yep, it seems the library I downloaded...
yes, the variable texture_filename is "Data/texture.jpg". (see start of previous post). It dosn't have "C:/..." but this dosn't seem to be a problem as it loads fine before integrating my new...
Hey,
Here is the error message I am recieving from VS2010:
The line of code generating this error is:
texture[1] = SOIL_load_OGL_texture
(
texture_filename,
I'm not sure if this will help but you could try this page: http://nehe.gamedev.net/tutorial/arcball_rotation/19003/
Sorry about that I'm not sure about how to edit previous posts but here is the Fixed Video Link
[I can edit here but not others... I think these are the posts that had to be approved before they...
That program looks pretty cool, fancier than anything i've written in OpenGL
I think you haven't seen my second post as it took some time before it was approved. I'm pretty sure I implemented the...
I have nearly fixed the problem by searching for jumps (above some threshold) in the texture coordinates. I have made this short video to illustrate the method I have used:...
Hello all.
I have been trying to write a program to perform the named projection but am having some problems where the texture is joined. I posted a thread on this cartography site...