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Type: Forum Threads; User: Zengar

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  1. Computing the tangent space in the fragment shader

    Started by Zengar, 02-16-2007 01:21 PM
    2 Pages
    1 2
    • Replies: 18
    • Views: 12,032
    Last Post: 12-01-2008 03:50 PM
    by Prune  Go to last post
  2. Does all that glGen* actually make sense?

    Started by Zengar, 04-30-2007 06:46 AM
    • Replies: 5
    • Views: 1,851
    Last Post: 05-01-2007 02:16 PM
    by Won  Go to last post
  3. Error in the gl.spec?

    Started by Zengar, 02-25-2007 01:58 PM
    • Replies: 2
    • Views: 378
    Last Post: 02-26-2007 02:35 AM
    by Zengar  Go to last post
  4. Suggestions for a declarative shading language

    Started by Zengar, 06-15-2006 07:05 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 2,221
    Last Post: 06-21-2006 06:48 AM
    by Brolingstanz  Go to last post
  5. Offt: texture filtering state

    Started by Zengar, 04-26-2006 09:36 AM
    • Replies: 9
    • Views: 726
    Last Post: 04-28-2006 03:07 AM
    by knackered  Go to last post
  6. Performance on linux(windows, pixmaps, pbuffers)

    Started by Zengar, 04-13-2006 07:07 AM
    • Replies: 3
    • Views: 1,741
    Last Post: 04-20-2006 04:13 AM
    by Zengar  Go to last post
  7. Window with GLX

    Started by Zengar, 04-10-2006 07:50 AM
    • Replies: 7
    • Views: 1,516
    Last Post: 04-10-2006 03:29 PM
    by Zengar  Go to last post
  8. *_make_current_read

    Started by Zengar, 04-04-2006 10:02 AM
    • Replies: 3
    • Views: 356
    Last Post: 04-04-2006 02:45 PM
    by jide  Go to last post
  9. A OpenGL for .NET 2.0 header(alpha)

    Started by Zengar, 02-20-2006 07:50 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,700
    Last Post: 02-24-2006 04:00 AM
    by Zengar  Go to last post
  10. Geometry programs

    Started by Zengar, 07-04-2005 11:17 AM
    7 Pages
    1 2 3 ... 7
    • Replies: 69
    • Views: 33,799
    Last Post: 02-08-2006 03:56 PM
    by Raystonn  Go to last post
  11. The opengl XML database

    Started by Zengar, 11-21-2005 07:51 AM
    • Replies: 2
    • Views: 596
    Last Post: 11-22-2005 12:20 AM
    by Zengar  Go to last post
  12. RTT + AA?

    Started by Zengar, 07-11-2005 07:00 AM
    • Replies: 1
    • Views: 431
    Last Post: 07-11-2005 07:53 PM
    by gybe  Go to last post
  13. Conditional shader compile

    Started by Zengar, 02-18-2004 09:35 PM
    • Replies: 2
    • Views: 489
    Last Post: 02-20-2004 01:21 AM
    by Zengar  Go to last post
  14. Optimization for vertex cache

    Started by Zengar, 02-15-2004 03:15 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,817
    Last Post: 02-17-2004 08:49 AM
    by maximian  Go to last post
  15. another thing about parallax maping

    Started by Zengar, 02-09-2004 10:43 AM
    • Replies: 1
    • Views: 373
    Last Post: 02-09-2004 10:55 AM
    by M/\dm/\n  Go to last post
  16. Just curious

    Started by Zengar, 01-25-2004 02:15 PM
    • Replies: 0
    • Views: 240
    Last Post: 01-25-2004 02:15 PM
    by Zengar  Go to last post
  17. Just curious

    Started by Zengar, 01-25-2004 02:15 PM
    • Replies: 0
    • Views: 407
    Last Post: 01-25-2004 02:15 PM
    by Zengar  Go to last post
  18. GeForceFX RFL instruction

    Started by Zengar, 01-14-2004 08:03 AM
    • Replies: 2
    • Views: 582
    Last Post: 01-14-2004 02:30 PM
    by Zengar  Go to last post
  19. Fragment program precision

    Started by Zengar, 01-09-2004 08:37 AM
    • Replies: 7
    • Views: 503
    Last Post: 01-10-2004 01:48 PM
    by jwatte  Go to last post
  20. Cubemaps

    Started by Zengar, 01-04-2004 04:15 AM
    • Replies: 5
    • Views: 625
    Last Post: 01-05-2004 09:55 AM
    by Jan  Go to last post
  21. totally OT

    Started by Zengar, 12-25-2003 12:54 AM
    • Replies: 7
    • Views: 501
    Last Post: 12-26-2003 07:04 AM
    by MZ  Go to last post
  22. glSlang parameter binding

    Started by Zengar, 12-17-2003 01:53 AM
    • Replies: 2
    • Views: 1,559
    Last Post: 12-18-2003 06:12 AM
    by Zengar  Go to last post
  23. Skybox with cubemaps... irritated

    Started by Zengar, 12-04-2003 03:29 PM
    • Replies: 2
    • Views: 447
    Last Post: 12-06-2003 04:35 AM
    by fuxiulian  Go to last post
  24. Wireframe is slower then fill?

    Started by Zengar, 11-23-2003 08:47 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 2,266
    Last Post: 11-24-2003 04:56 AM
    by Obli  Go to last post
  25. Average luminance of the scene

    Started by Zengar, 10-26-2003 09:41 AM
    • Replies: 3
    • Views: 929
    Last Post: 10-29-2003 01:04 AM
    by Xmas  Go to last post
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