Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: Peripheralgames

Search: Search took 0.00 seconds.

  1. Replies
    2
    Views
    2,321

    Shader usage is large games

    Hello,

    I have been learning the GLSL language recently and all the tutorials always contain one shader program, one vertex shader and one fragment shader. Now as a somewhat experience game dev...
  2. Oh well ok. I have heard that passing an array of...

    Oh well ok. I have heard that passing an array of matrix uniforms into a vertex array and then assigning each one to an instanced based on its instanceID. Can this not be done without a geometry...
  3. Thanks, I have got it to work. Can I ask...

    Thanks, I have got it to work.

    Can I ask another question though. If using draw array's instanced can I pass a dynamic array of matrices to the shader or does it need to be determined at compile...
  4. Drawing Quads multiple times per frame

    Hello,

    Using modern OpenGL (4.2) what is the best way for me to draw a quad multiple times with different positions and textures?

    I currently have a render class which, when initialized...
Results 1 to 4 of 4