Hello,
I'm using a Geometry Shader to create cubes from points sent by the Vertex Shader. It does a big job, like testing which triangles must be sent to the Fragment Buffer or computing textures...
Type: Posts; User: Natrem
Hello,
I'm using a Geometry Shader to create cubes from points sent by the Vertex Shader. It does a big job, like testing which triangles must be sent to the Fragment Buffer or computing textures...