Yes I know that :). But I'm hoping for an alternative way to achieve stereoscopic 3D with shutter glasses.
Type: Posts; User: shadoh
Yes I know that :). But I'm hoping for an alternative way to achieve stereoscopic 3D with shutter glasses.
As the title suggests. I was wondering if this is possible simply by rendering at 120hz.
So every odd frame we render to the right-eye, and every even frame we render to the left eye?
My original reply seems to have vanished. So now I'm posting in the non-quick-reply.
Anyway what I said before was: Thanks heaps, I didn't realise the geometry shader was after the vertex shader....
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Hi guys, I've been trying to fix this problem for a while now. And I think I'm a little crazier because of it, I've already posted this issue in the GameDev.net forums, but they couldn't help me. :(...