Search:

Type: Posts; User: Kophay

1. Thread: tutorial building for "Learning Modern 3D Graphics

by Kophay
Replies
64
Views
26,564

I 'm not on bitbucket. You 're aware of it at...

I 'm not on bitbucket. You 're aware of it at least.

That does not preclude it from being a bad standard.
2. Thread: tutorial building for "Learning Modern 3D Graphics

by Kophay
Replies
64
Views
26,564

Hello, I 'm building the tutorials on ubuntu...

Hello,

I 'm building the tutorials on ubuntu 12.10. Premake runs fine. Then I run make: it builds tutorials 1 and 13 and then spits the following error:

==== Building Tut 12 Scene Lighting...

by Kophay
Replies
9
Views
2,957

No. There's at least glDrawElements - and these...

No. There's at least glDrawElements - and these two are what I 've used myself so far trying to steer clear of pre3.3 stuff.

by Kophay
Replies
1
Views
1,024

This explains how to construct the matrix...

This explains how to construct the matrix manually

http://www.cse.wustl.edu/~kjg/cse131/Labs/lab8/PerspectiveProjection.pdf
5. Thread: Variables in uniform buffer

by Kophay
Replies
0
Views
748

Never mind.

by Kophay
Replies
9
Views
2,957

Ok here's some code I wrote quick to get a...

Ok here's some code I wrote quick to get a cylinder:

GLfloat Vertices[3004];
long cylicount=0;
//top circle
for (float j=0; j<2*M_PI; j+=M_PI/180){...

by Kophay
Replies
9
Views
2,957

I 'd be interested to know myself if there is a...

I 'd be interested to know myself if there is a more efficient way but the least you can do is this:

I assume that x,y,z in your code are homogeneous coords. Then add a 4th one, w, let that be...
8. Thread: Plotting the intersection of plane and cone

by Kophay
Replies
0
Views
1,094

Plotting the intersection of plane and cone

Hello,

I 've been making my first steps and there's plenty I don't know - including what tools are available to attack the problem in question. Also pretty much all my knowledge on programming and...
Results 1 to 8 of 8