Dear Alfonse Reinhart, a.k.a Korval.
Condescending tripe constitutes 80% of your text. The rest is half obvious, half valid mixed bad.
Had your "informal guideline" become what you are hoping...
Type: Posts; User: MZ
Dear Alfonse Reinhart, a.k.a Korval.
Condescending tripe constitutes 80% of your text. The rest is half obvious, half valid mixed bad.
Had your "informal guideline" become what you are hoping...
Alfonse Reinheart = Korval.
Congratulations on your resurection, O Master Of Pointless Bickering!
Rejoice fellow programmers. The single biggest source of opengl.org forum noise since it...
It is legal to implement drivers in such way, that calling GetProcAddress("glFoo") in two different contexts can return two different (non-NULL) addresses.
Check...
<prophet-mode>
The bright side is that in near future the state of GL will be less of pain for one reason: we will migrate most part of our renderers out of it. The only things still done with GL...
Depth-only FBO would fail to pass validation without that code.
I experienced problems with depth-only FBO too. Maybe it's related to yours, or maybe it isn't.
My problem is sensitive to combination of HW and driver:
GeForce 8 + 17x.xx driver - ok
GeForce...
I recall the same kind of language was once used about GL3...
How unlike ARB.
iCompute? iGPU?
Look, he said DirectX 10 was just an incremental change. This blasphemy can't be left without a reaction!
Yes, however it needs to be mentioned that graphics APIs ensure that ordering of polygons is preserved, which has effect on blending results. Such conservative rule would be quite new in GPGPU APIs. ...
They most certainly do not. They don't expose the post-T&L cache, dynamic allocation of processors, etc. The most they expose are the per-fragment operations and the rasterization stuff.[/QUOTE]Your...
Yes, but then you're completely non-portable.[/QUOTE]
What makes you think so? GL and DX expose it in portable way.
Keeping them separate as they are today, means there is no single API that would expose entire GPU to programmer. Todays 3D graphics APIs and GPGPU APIs have large functionality overlap, but each...
Wanna argue about that?
Never mind then. Another possiblity for trivial bug: did you take into account the negative Z axis direction in eye space? GL uses different convention than DX.
How do you draw SSAO pass: full-screen quad or do you resend all geometry?
I'm using a texture to store indices, which then I use to access certain indexed resource in shader. Sort of permutation. And I'm using it to render shadows, not GPGPU stuff.
I do care. If you try to use ordinary texture to store integer data, you are entering gray area. Say, you are using 8-bit per component texture format. To unpack sampled value to integer range in...
I have just dusted off old document, titled "SIGGRAPH 2007 bof".
Page 9:
I think this deserves a minute of silence.
.
.
Hello Slashdot!
*waves hand*
What are supposed short term/long term benefits of running GL app in the deprecated mode?
By the way, I think we shouldn't focus our anger at the only ARB member who bothered to keep (limited, but better than none) contact with the community. ARB is group body, and certainly there are...
I understand you're speaking about unspecified near future, but I'd like to look at it from the point of view of tools available today: Cuda/CTM. I think there is still a lot of GPU functionality of...
How about a link to glsl 1.3 spec too?