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    Sticky: You probably want to read...

    You probably want to read http://www.khronos.org/members/ip-framework


    Your logic for the former extensions applies to the later ones as well.
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    Did you file a bug with your fixes? If not,...

    Did you file a bug with your fixes? If not, please file one at https://www.khronos.org/bugzilla/enter_bug.cgi?product=OpenGL
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    Thanks! Definitely agree that this was long...

    Thanks!
    Definitely agree that this was long overdue. As for the 'too comprehensive' aspect -- my desire is that this will become widely supported across GL and GLES versions. In this usage, the...
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    Re: Official feedback on OpenGL 4.0 thread

    Any day. They were announced at the BOF yesterday. Just waiting for the website to be updated.


    Can't speak to that one.. but it would certainly be a great thing to include!


    Yes. See...
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    Re: Official feedback on OpenGL 4.0 thread

    There are actually two different types of binary formats added in GL 4.1

    I believe the one you are referring to is the ShaderBinary API that is part of the ES2_compatibility extension.

    The...
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