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Type: Posts; User: maik06

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    I am usign a Geforce gt540m. Right now I do a...

    I am usign a Geforce gt540m. Right now I do a shadowmap pass (one FBO) then I perform a 3d texture writing using imageStore, then I render 2 textures (one with normals+depth and the other with color...
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    thanks for the answer, I have seen that...

    thanks for the answer, I have seen that accumulation buffer has now deprecated. I was thinking of using FBOs (I already do deferred shading and render to 3 targets) but wouldn't it be too expensive?...
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    Multiple frames blending

    Hello everyone. I am currently using a shader to render a map on a texture. Since the application has to be real-time and the map accuracy requires multisampling I decided that, instead of doing the...
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