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  1. Replies
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    Re: very big number help

    Sorry to change the topic but...


    Kilby what is factoring primes?
    (caught my attention sounds like for fun math stuff (gee now i sound like a geek))

    Is that like
    hhmmmm.....
    whats the name...
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    Re: Vertex Array Client States

    Thats what im asking if pushclientstate and popclientstate effect performance that much.
    (I should have been more specific)

    Chris

    [This message has been edited by Whittick (edited 07-28-2000).]
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    Vertex Array Client States

    Will disabling and enabling client states slow my program down (if i do it a lot)?

    Thanks
    Chris
  4. Thread: "2D" effects

    by Whittick
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    Re: "2D" effects

    For blurred text could you draw the text (lets say 3 time) slightly off each other with lets say an alpha value of .5 ?

    Chris
  5. Thread: BSP tree ?

    by Whittick
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    Re: BSP tree ?

    Hey Tom,

    If you are looking for some code on this subject there is some on flipcode in the code of the day archives and also there is some code over on nate miller's page on this subject...
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    Re: Saving the matrix

    Just another note, if you arent good with i/o streams (like me), there was a GREAT article on http://www.gamedev.net on the basics of them.

    Chris

    [This message has been edited by Whittick...
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    Re: Saving the matrix

    I making an assumption that you are basically asking how to save your game.

    How is your object set up?
    Does it store all data like rotations and translatrions in it?

    Like if I copied the...
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    Re: Random shapes;

    Thanks for that suggestion, it looks (in my head) like what I want and it also seems really neat to implement.

    Thanks
    Chris
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    Re: Random shapes;

    Thanks for the info, I was hoping for something a bit simplier. (The random radius is what im doing now but im looking for slightly less round objects.) I basically want to make some random rock...
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    Re: GLX / Fullscreen

    Not sure exactly, have never used it. It isnt specifically in glut, it is in the gameGLUT API.

    Thats the best I can remember.

    Chris
  11. Thread: face on

    by Whittick
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    Re: face on

    Oh.. now I see what you want (I think). You basically want the quad to always face the camera while it moves.

    basically
    Rotate()
    Tanslate()
    then rotate in reverse
    Rotate()
    to face the quad...
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    Random shapes;

    I need some help creating random sphere (dont have to be perfect spheres) like shapes out of triangles. Any suggestions on how i should go about this?

    Thanks
    Chris
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    Re: GLX / Fullscreen

    Just an option for ya.

    Why not take a look at how glut does it and implement it yourself.


    Chris
  14. Thread: anti-aliasing

    by Whittick
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    Re: anti-aliasing

    You could use an accumulation buffer.

    You basically jitter the image around to smooth the edges.

    Chris
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    Re: catch up with DirectX please!!!

    Kilam im not flaming you here but NVIDIA might be a big name but you make it sound like these are nobodies:

    3dfx, 3Dlabs, ATI, Compaq, Discreet, Evans & Sutherland, IBM, Intel, S3, and SGI
    ...
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    Re: catch up with DirectX please!!!

    Speed of either api is dependasnt on the graphics board and the drivers for it. Take a Geforce for exaple the lateset drviers (5.22) had heavy T&L opengl optimizations and hence you can see the...
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    OT: Programming Languages

    This is semi off topic.

    I was just wondering what everyone's prefered language was for writing OpenGL apps? Also has anyone tried writing in other languages (even if they aren't their preffered...
  18. Thread: BSP tree ?

    by Whittick
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    Re: BSP tree ?

    XBCT i thought a BSP tree did that anyways without using bounding boxes, or are you saying that using bound boxes + bsp tree is faster?

    Chris
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    Re: Use D3D!! It's better...

    Wassah you obviously have no idea what you are saying or why your are saying it. Microsoft is a market player, they like to get their products out first (to hopefully get control) then refine them...
  20. Thread: face on

    by Whittick
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    Re: face on

    Just rotate the quad, then translate it.

    glRotate()
    glTranslate()
    drawquad()

    Is that what you mean?

    Chris
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    Re: Use D3D!! It's better...

    EdenMatrix I agree with you on that point absolutely, but I do see a good side to it. If software is easier to use that means more people will use that software (my powers of the obvious are truely...
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    Re: Geforce MX good for dev?

    I know that these 3000 dollar cards are not meant for gaming but I would actually like to know how they perform in benchmarks (gaming and non gaming ones).

    Anyone have any link where I could find...
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    Re: HELP:Loading 3D objects into OpenGL

    Over on Nate Miller's page there is some code for loading .ASE files (A format which MAX can export to).

    The link is http://nate.scuzzy.net

    Chris
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    Selecting objects.

    Lets say i have 100 objects on the scene (for example shperes) and I want to be able to click on a object and have it highlight it. Should i use the selection buffer or is there an easier way of...
  25. Thread: Skeleton

    by Whittick
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    Skeleton

    Anyone know where i could find a skeleton for setting up an opengl window in X?

    Thanks
    Chris
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