Sorry to change the topic but...
Kilby what is factoring primes?
(caught my attention sounds like for fun math stuff (gee now i sound like a geek))
Is that like
hhmmmm.....
whats the name...
Type: Posts; User: Whittick
Sorry to change the topic but...
Kilby what is factoring primes?
(caught my attention sounds like for fun math stuff (gee now i sound like a geek))
Is that like
hhmmmm.....
whats the name...
Thats what im asking if pushclientstate and popclientstate effect performance that much.
(I should have been more specific)
Chris
[This message has been edited by Whittick (edited 07-28-2000).]
Will disabling and enabling client states slow my program down (if i do it a lot)?
Thanks
Chris
For blurred text could you draw the text (lets say 3 time) slightly off each other with lets say an alpha value of .5 ?
Chris
Hey Tom,
If you are looking for some code on this subject there is some on flipcode in the code of the day archives and also there is some code over on nate miller's page on this subject...
Just another note, if you arent good with i/o streams (like me), there was a GREAT article on http://www.gamedev.net on the basics of them.
Chris
[This message has been edited by Whittick...
I making an assumption that you are basically asking how to save your game.
How is your object set up?
Does it store all data like rotations and translatrions in it?
Like if I copied the...
Thanks for that suggestion, it looks (in my head) like what I want and it also seems really neat to implement.
Thanks
Chris
Thanks for the info, I was hoping for something a bit simplier. (The random radius is what im doing now but im looking for slightly less round objects.) I basically want to make some random rock...
Not sure exactly, have never used it. It isnt specifically in glut, it is in the gameGLUT API.
Thats the best I can remember.
Chris
Oh.. now I see what you want (I think). You basically want the quad to always face the camera while it moves.
basically
Rotate()
Tanslate()
then rotate in reverse
Rotate()
to face the quad...
I need some help creating random sphere (dont have to be perfect spheres) like shapes out of triangles. Any suggestions on how i should go about this?
Thanks
Chris
Just an option for ya.
Why not take a look at how glut does it and implement it yourself.
Chris
You could use an accumulation buffer.
You basically jitter the image around to smooth the edges.
Chris
Kilam im not flaming you here but NVIDIA might be a big name but you make it sound like these are nobodies:
3dfx, 3Dlabs, ATI, Compaq, Discreet, Evans & Sutherland, IBM, Intel, S3, and SGI
...
Speed of either api is dependasnt on the graphics board and the drivers for it. Take a Geforce for exaple the lateset drviers (5.22) had heavy T&L opengl optimizations and hence you can see the...
This is semi off topic.
I was just wondering what everyone's prefered language was for writing OpenGL apps? Also has anyone tried writing in other languages (even if they aren't their preffered...
XBCT i thought a BSP tree did that anyways without using bounding boxes, or are you saying that using bound boxes + bsp tree is faster?
Chris
Wassah you obviously have no idea what you are saying or why your are saying it. Microsoft is a market player, they like to get their products out first (to hopefully get control) then refine them...
Just rotate the quad, then translate it.
glRotate()
glTranslate()
drawquad()
Is that what you mean?
Chris
EdenMatrix I agree with you on that point absolutely, but I do see a good side to it. If software is easier to use that means more people will use that software (my powers of the obvious are truely...
I know that these 3000 dollar cards are not meant for gaming but I would actually like to know how they perform in benchmarks (gaming and non gaming ones).
Anyone have any link where I could find...
Over on Nate Miller's page there is some code for loading .ASE files (A format which MAX can export to).
The link is http://nate.scuzzy.net
Chris
Lets say i have 100 objects on the scene (for example shperes) and I want to be able to click on a object and have it highlight it. Should i use the selection buffer or is there an easier way of...
Anyone know where i could find a skeleton for setting up an opengl window in X?
Thanks
Chris