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Type: Posts; User: Yerst_

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    Application lags @ about 1000 Triangles

    Hi!
    Im working with OpenGL ES 1.0 on Android.
    I wrote a .OBJ model importer, but it starts to lag with bigger models.
    So i tried just to call the gl.glDrawArrays() Method 1000 times in the...
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    When i try gl.glenable(gl10.gl_cull_face);, the...

    When i try gl.glenable(gl10.gl_cull_face);, the triangle disappears. I tried only adding gl.glCullFace(GL10.GL_Front_and_Back); but it has the same problem as if i add nothing...
    I also tried to...
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    I changed my cameraView from (0,0,1) to (0,0,-1)...

    I changed my cameraView from (0,0,1) to (0,0,-1) and the triangle Coordinations to (0,0,-1).
    And it worked!
    Maybe i looked at the back of it? How can i apply CullFace?...
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    I think i got it, but there is still a problem....

    I think i got it, but there is still a problem.
    My Eyepoint is at 0,0,0 looking to 0,0,1.
    In my mind, when the nearVal is 1, the triangle (0/0/1, 0.5f/1/1, 1/0/1) should be shown very big on the...
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    But why does the nearVal and farVal affect the...

    But why does the nearVal and farVal affect the Position of the Triangle on the Screen?
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    Understanding problem at gl.glFrustumf...

    Hi!
    I just started with opengl/Android programming. (previously i worked with C# and XNA...)
    I made my first Triangle, but i can't apply a perspective view.
    I tried to find an example, but that's...
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