Thanks for the info jide & satan. I just had to juggle the include and link paths in my Makefile to use SGI's header & Nvidias lib. I'll probably leave everything installed now that I know *what* is...
Type: Posts; User: SED
Thanks for the info jide & satan. I just had to juggle the include and link paths in my Makefile to use SGI's header & Nvidias lib. I'll probably leave everything installed now that I know *what* is...
That should have read V550, not 500 http://www.opengl.org/discussion_boards/ubb/smile.gif It's a Diamond card.
GL_RENDER = RIVI TNT/PCI
GL_VERSION = 1.3.0
GL_VENDOR = NVIDIA Corporation
I...
Viper V500
I compiled nvidias drivers.
I dont have a thing against Mesa, as Ive never used the lib. Just wondering what the options are using X + OpenGL. The only GL apps Ive tried under Linux are...
It seems any info I can muster up on Opengl and X involves using Mesa. Ive been wanting to try my hand at OpenGL with X. I've coded OpenGL with the M$ implementation, using GLUT, Win32 and MFC....
Steve I got rid of the antispamthingy. A little paranoid I suppose. I used to do the same thing on the news groups. I think I did it to deter automated spam scum. Probably wasnt doing any good, I...
Thanks Eric, I had noticed that, but hadn't looked into how to fix it. I'll check out SetCapture().
Sean
Steve,
what do you mean "overlapped by the GUI"?
It doesnt look like this? http://personal.lig.bellsouth.net/lig/s/_/s_dolan/Farth.jpg
Sean
You need to handle the WM_SIZE message sent to your window, when you drag a corner or maximize the window. This message contains the new size of your window in pixels. You use these values to remap...
http://www.mingw.org/
I compiled a few glut and OpenGL Win32 API executables with this compiler. It's free and it worked great. Id probably still be using it if I could have found a good IDE for...
Thanks for the replies. Thats 2 for 2 http://www.opengl.org/discussion_boards/ubb/smile.gif Maybe I have the correct combo of GL dlls now. I think I had some mismatched ones before. Im not even sure...
Bauer
A good way to learn this is to just start coding. Ive learned alot of mathematics *while* coding with OpenGL. I didnt know what a vector was untill I started playing with OpenGL. I'd still...
I just recnetly got back into OpenGL coding.
I put together a small app. Its not finished, but I basically need a few people to try it on their PC. I've written a few small things before and had...
This will plot points around the perimeter of an ellipse, given an angle, semi-minor & semi-major axis. I was coding a Solar System simulator & needed it.
#define PI 3.14159265358979323846...
Thanks bgl, for clearning those questions up for me That model in my link has ~7k triangles in it. It's actually an assymbly I exported out of SolidWorks. I think I'll export something a bit...
Ive put together a simple *.stl viewer. Im loading a std::vector in
the format:
stlVertices[0] == normal
stlVertices[1] == vertex1
stlVertices[2] == vertex2
stlVertices[3] == vertex3...
I played around with this, trying to figure it out.. Would this not be okeeday to use with Glut?
struct threadStuff
{
bool closing;
bool busy;
void (*Render)();
HWND hwnd;
}tS;
How are you guys multi-threading with glut? Ive tried for a while now but I cant get my screen to refresh. I tried a simple example of having the thread update a spheres position:
RenderMain() is...
Has anyone coded a worker thread using Glut under Windoze? I've just recently got into threads. Ive done a few with MFC using AfxBeginThread() and the WIN32 API using _beginthread(), _endthread()....
Kurt,
One suggestion why you arent seeing what you render with a perspective projection matrix...
When you set up your perspective matrix, the default 'camera' position is (0,0,0). You viewing...
Ok I think Ive bout got it. It works now, the blue sphere stays in the center of the view. You got me thinking about my order of operations. I had to extract the spheres world coordinates BEFORE I...
DFrey, I think what you are refering to is what I mentioned previously, extracting the Tx, Ty, Tz from the Modelview matrix by multiplying a ZERO vector.
<0,0,0> * M = <Tx, Ty, Tz> ???
Which I...
Ahhh, now that makes more sence. I was told to multiply a ZERO vector by the current Modleview matrix. I didnt give a very good example on my news group post though. Prolly why I got that answer....
If you'll please look again, you'll see that I'm letting the GL supply the balls Z for me by way of glRotatef(80, 0, 1, 0); Ive added another ball, a blue one orbiting the the red one...
struct...
Im wondering how I can track an object in motion with gluLookAt();
If I were rotating a gluSphere() around a point, how would I track it? Ive given the short version of what Im trying to do...
I used the ol Peek-a-boo. This was my first attempt at a GL app. A few have told me this is just a bad way to animate, and they're prolly right. But it does work. It leaves the UI live enough to use...