Thanks Zengar for your hint. You mean that it is the best way if i move the indexpointer (&m_puiIndices[ uiPosition ]). The problem i got with this solution is that i use VBO Elements_Buffer and it...
Type: Posts; User: Qbound
Thanks Zengar for your hint. You mean that it is the best way if i move the indexpointer (&m_puiIndices[ uiPosition ]). The problem i got with this solution is that i use VBO Elements_Buffer and it...
Hi,
i work on a terrainengine, wich is divided in pages and the pages are diveded in small patches. The size of the patches are 64*64 Vertices. Each row is a Trianglestrip.
I have 1 Vertexbuffer...