I believe you're thinking of an actual waterfall visual. I'm talking about getting a new set of pixels every second, moving the existing texture down by 1 pixel, and putting the new pixels at the...
Type: Posts; User: cranston
I believe you're thinking of an actual waterfall visual. I'm talking about getting a new set of pixels every second, moving the existing texture down by 1 pixel, and putting the new pixels at the...
I'm trying to do the same thing but I'm not clear about the suggested approach from k_szczech.
Currently I am able to fill in the next row of data from my texture as new updates come in but I'm...