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Type: Posts; User: cranston

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    Re: Waterfall Display

    I believe you're thinking of an actual waterfall visual. I'm talking about getting a new set of pixels every second, moving the existing texture down by 1 pixel, and putting the new pixels at the...
  2. Replies
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    13,558

    Re: Waterfall Display

    I'm trying to do the same thing but I'm not clear about the suggested approach from k_szczech.

    Currently I am able to fill in the next row of data from my texture as new updates come in but I'm...
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