Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: _Dan

Search: Search took 0.00 seconds.

  1. Replies
    4
    Views
    604

    Re: Rendering to memory

    That does sound a better + nice idea using it as a texture. Thanks :)
    I can't directly change the Fenix setup code; I can only call my DLL functions after it has started.

    DLLs access is...
  2. Replies
    4
    Views
    604

    Re: Rendering to memory

    Thanks..... :) :(
    I think i'm going to have to examine Fenix's rendering code some more...i'm not really sure how SDL (Fenix uses) sends data to the screen. Or how the screen is in general...
  3. Replies
    4
    Views
    604

    Rendering to memory

    Hi.
    I am making a DLL extension for a piece of 2D game coding software (called Fenix). My extension is a 3D eninge using opengl. At the moment I have it working by setting up opengl to take over the...
  4. Replies
    3
    Views
    267

    Re: converting software engine to opengl

    Should the values I put into glVertex3f be "world" coordinates? Do you mean that if I use a projection matrix, opengl does the projections automatically?
    (I have not used any form of opengl matrix...
  5. Replies
    7
    Views
    1,718

    Re: How to use DELETE key?

    I don't believe you can. Try glutKeyboardFunc.
    Look here: http://pyopengl.sourceforge.net/documentation/manual/glutKeyboardFunc.3GLUT.xml
  6. Replies
    3
    Views
    267

    converting software engine to opengl

    Hi.
    I'm trying to convert a (simple) software rendering 3d engine to opengl. So far I have learnt how to set up opengl and draw simple coloured triangles using glVertex3f with 3 floating point...
Results 1 to 6 of 6