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Type: Posts; User: ewerton

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  1. Thread: Draw TTF Font

    by ewerton
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    Draw TTF Font

    What's the best choice (SDL_TTF, FTGL, OGLFT, etc) of library to draw a TTF font with OpenGL?
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    Using another driver from NVIDIA I mentioned, I...

    Using another driver from NVIDIA I mentioned, I realized that Glew not load any function but glewInit not returning any error. I decided to change the number of bits per pixel to 24 and everything...
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    My example worked on a machine with NVIDIA...

    My example worked on a machine with NVIDIA driver... But, I tested on another machine with other NVIDIA driver and it didn't work...
    I use glew to load wglSwapIntervalEXT. glewinfo show me...
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    I didn't found this option in my driver' control...

    I didn't found this option in my driver' control panel =/ But the function wglSwapIntervalEXT(1) returns 1. This means that the vsync should be enabled?
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    Now I call the function by this way:...

    Now I call the function by this way: wglSwapIntervalEXT(1)

    I'm using cout to see the values of interval between the frames. I think the values must be equals at all iterations and, as my monitor...
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    I added glew source files to my project and it...

    I added glew source files to my project and it worked. Now I can call the extensions!
    Thank you =)
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    wglSwapIntervalEXT problem

    I need vsync in my project. So, I called wglSwapIntervalEXT(60). At function BOOL wglSwapIntervalEXT(int interval), the parameter interval must be my monitor frequency? Do I need call another...
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    I got GLEW_OK on glewInit, but glGetStringi don't...

    I got GLEW_OK on glewInit, but glGetStringi don't compile, I got undefined reference. What shall be wrong?
    glewExperimental is a undefined reference too.
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    The error is: 'glGetStringi' was not declared...

    The error is:
    'glGetStringi' was not declared in this scope
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    glGetStringi how make it work?

    I want to know the opengl extensions, using glGetStringi, but the code doesn't compile. What the include for glGetStringi?
    I'm using Code::Blocks with mingw on windows 7.

    My code:

    #include...
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