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  1. How do I prevent the lookAt from also rotating? I...

    How do I prevent the lookAt from also rotating? I really don't even know where to start to look where my problem is.
  2. Rotate camera around point-of-interest in opengl

    I want to rotate my "camera" around a point of interest. Currently the camera only rotates around the origin.

    The standard way:



    translate(-P)
    rotate
    translate(P)
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