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Type: Posts; User: danielkr

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  1. Replies
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    Thank you for your answers. I also tried...

    Thank you for your answers.
    I also tried explicit conversions with int(dimension), too. This did not work, either :/
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    Thanks for your answer. I already have some...

    Thanks for your answer.
    I already have some workarounds for the problem, but using variant 4 would simplify the code when writing and reading (actutally, the expression is a lot more complex than...
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    Problem with boolean expressions

    Dear OpenGL-community,

    I have the following problem with the OpenGL 4.3 Shader Language, NVIDIA GTX 680, driver 310.64 (driver 310.61 had the same issue).
    A simplyfied code example is:

    ...
  4. Unfortunately, driver 310.33 does not solve the...

    Unfortunately, driver 310.33 does not solve the problem.
    I discovered that the following works:


    layout(binding = 1) buffer List
    {
    unsigned int entry[];
    };

    void main(void)
  5. Thanks, so I'll have to wait for NVIDIA... ...

    Thanks, so I'll have to wait for NVIDIA...

    @kRogue:
    a) It's a pass-through-shader for full screen quads without any transformation.
    b) Because it works without .w ;)

    Daniel
  6. Thanks, so I'll have to wait for NVIDIA... ...

    Thanks, so I'll have to wait for NVIDIA...

    @kRogue:
    a) It's a pass-through-shader for full screen quads without any transformation.
    b) Because it works without .w ;)

    Daniel
  7. Atomic access to Shader Storage Buffers fails linking

    Hi there,

    I'm working with OpenGL 4.3 (GTX 680, driver version 306.63) and want to use the Shader Storage Buffers atomically.

    Using the following shaders, the linking fails but I do not have a...
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