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Type: Posts; User: Darius

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    Thank you all for your insights.

    Thank you all for your insights.
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    I'm actually using the graphics chipset on my...

    I'm actually using the graphics chipset on my motherboard, which worked fine when programming GL 2.x. I'm planning on getting a new PC soon, just wondering where I stand. Just out of curiosity, do we...
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    OpenGL 4.3 supported video cards

    I pre-ordered the 8th edition of the Red Book and will be learning OpenGL 4.3 from it soon. However, I read on Wikipedia that the supported video cards for OpenGL 4.3 is GeForce 400 series at the...
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    Thank you!

    Thank you!
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    It's for a school project so GLSL will be on the...

    It's for a school project so GLSL will be on the list of things to learn right after this semester!
    My OpenGL program can only read .BMP images, so I think the most practical solution at the moment...
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    Texture Transparency .BMP

    I am drawing a polygon with texture on it as part of the HUD in my OpenGL program:



    //Change the projection so that it is suitable for drawing HUD
    glMatrixMode(GL_PROJECTION); //Change the...
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    Thanks guys, that cleared things up for me :)...

    Thanks guys, that cleared things up for me :)
    And thanks for the link, I didn't even know the red book was online!
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    Translate after rotate

    I am trying to translate an object in world space after rotating it at the origin. The problem is, after I rotate an object while it's at the origin, its local coordinate system rotates as well, so...
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    It was actually because my...

    It was actually because my gluPerspective(90,ratio,-1,1) statement was wrong. I changed it to gluPerspective(90,ratio, 1, 100) and it's fine now. Thanks.
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    Why are my objects transparent?

    Hi,

    I am new to OpenGL. I am trying to make a motorcycle with primitive shapes. For some reason, the shapes that I have made are see-through and I can't figure out why. I am not specifying any...
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