Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: airatsa

Search: Search took 0.05 seconds.

  1. Replies
    3
    Views
    1,767

    Data type and performance

    As is well known, we can use different data types (int, float, double) to define vertex coordinates.
    The OpenGL driver/implementation contains scene description as vertex/primitive list in it's...
  2. Replies
    6
    Views
    378

    Re: Rendering in a part of window

    Sorry, I was mistaken. GDI area is filled with gray color if double buffering is turned on. If double buffer is turned off all works fine (with flickering of course).
  3. Replies
    6
    Views
    378

    Re: Rendering in a part of window

    If I use glViewport without glScissor entire window is filled with clear color. If I use glScissor only the area specified in glScissor is cleared with clear color but other area (GDI) is filled with...
  4. Replies
    6
    Views
    378

    Rendering in a part of window

    The information in my window is logically splitted into two parts. The upper half of window is drawn by GDI, the lower - by OpenGL. I restrict OpenGL output by glScissor and glViewport - fine. But...
  5. Replies
    2
    Views
    137

    Strange bug while resizing window

    I built a scene (under Win32). Then I begin to resize window. When windows reached some size two black bands appeared at the left and bottom side of the window. If I turn off double buffering (flag...
Results 1 to 5 of 5