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Type: Posts; User: siddharth.cmdz

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  1. Thanks GClements!! i actually figured this folly...

    Thanks GClements!! i actually figured this folly a little earlier...its one of those moments where i wasnt thinking it through..but thanks a lot.
  2. Any suggestion on how to debug? or perhaps try...

    Any suggestion on how to debug? or perhaps try something out that would give me a hint would be great..this is using fixed function pipeline..I verified there were no gl errors as well.
  3. Only red channel when using FBO render to texture

    Hi guys,

    Im trying to write a simple example code to use FBO render to texture. Im trying to render a rotating solid sphere on to a quad. I see the sphere, but it seems i get only the red channel...
  4. I dont see you actually uploading any texels...

    I dont see you actually uploading any texels here...i presume you have created your texture object corrected before this method call. You have a typo " lEnableClientState(GL_TEXTURE_COORD_ARRAY);".....
  5. i figured out how to accomplish what i was...

    i figured out how to accomplish what i was seeking...Just in case someone else stumbled into this , heres what i did:

    cg runtime actually allows you set a size the size of an array. So you would...
  6. Thank you for the reply... yes unfortunately...

    Thank you for the reply... yes unfortunately nvidia's forums are down. I will post the error message as soon as possible and post it on the high level apis as well..thank you.
  7. Anyone? Am i in the right forum to post?

    Anyone? Am i in the right forum to post?
  8. sized array of float as parameter to nvidia cg shader

    I am trying to use Cg shaders to blend textures within a fragment shader. I want to set weights for each image that i would like to pass down to the shader as a uniform variable of float arrays....
  9. where is this course presented? Any possibility...

    where is this course presented? Any possibility of an outsider taking this course online?
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