I think this is something that might make it into the next DirectX standard; the one witch will be released along with Longhorn.
There have been some discussions about using a virtual memory...
Type: Posts; User: Henri
I think this is something that might make it into the next DirectX standard; the one witch will be released along with Longhorn.
There have been some discussions about using a virtual memory...
I checked and found that I have more texture coordinates than I have vertex coordinates... And that's probably why my first attempt to solve the problem did not work. I also found that the number of...
I have a problem that I don’t seem to get my head around. I’m loading in an md2 model, and I end up with a vertex index list and a texture coordinate index list. (They are currently stored like this:...
Can someone tell me where I can get the latest glu.h and glu.lib files. I have search goolgle, but cant come up with any links... I really need it since it seems that i have a old copy of the files....
Okay I see. You are right, I'm using windows.
And I know how to use extensions, so maybe you know what extension that I’m suppose to initialize...
//Henri
I’m trying to make a little app that uses 3d textures. I’m using the glTexImage3D(); function to setup the texture, but when I try to compile, I get an error saying that it is an "undeclared...
i have tested the one dimentional array. and i get the same problem. drawing with a small height map (64*64) it all works fine. but if i use a 256*256 or larger, the program crashes when i try to...
update:
it seems that if i use a map witch is 64 in height and weight the arrays (index array) works perfectly drawing all the way to the edge.
but thats to small, and i dont want to use 16...
in order to come close to 10 or 15 million tris per second on your card you will have to use a triangle strips and store the vertex-data and color-data (etc) in arrays on the AGP memmory.
...
Im doing that. And it all runs fine wiht my multitexture, as long as row is 20 or less. As soon as I try to draw anyting above that the program crashes! So the glVertexPointer and that stuff is all...
Hi. I really need some help with my vertex arrays. Everything seems to work fine, I have multitexture running fine and so..
But as soon as I try to draw anything above the 20th (or something like...