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Type: Posts; User: Henri

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    Re: Mipmap levels and video memory

    I think this is something that might make it into the next DirectX standard; the one witch will be released along with Longhorn.
    There have been some discussions about using a virtual memory...
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    Re: Index list problem

    I checked and found that I have more texture coordinates than I have vertex coordinates... And that's probably why my first attempt to solve the problem did not work. I also found that the number of...
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    Index list problem

    I have a problem that I don’t seem to get my head around. I’m loading in an md2 model, and I end up with a vertex index list and a texture coordinate index list. (They are currently stored like this:...
  4. Thread: GLU

    by Henri
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    GLU

    Can someone tell me where I can get the latest glu.h and glu.lib files. I have search goolgle, but cant come up with any links... I really need it since it seems that i have a old copy of the files....
  5. Thread: 3D texture

    by Henri
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    Re: 3D texture

    Okay I see. You are right, I'm using windows.

    And I know how to use extensions, so maybe you know what extension that I’m suppose to initialize...

    //Henri
  6. Thread: 3D texture

    by Henri
    Replies
    3
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    288

    3D texture

    I’m trying to make a little app that uses 3d textures. I’m using the glTexImage3D(); function to setup the texture, but when I try to compile, I get an error saying that it is an "undeclared...
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    Re: strange problem with vertex arrays

    i have tested the one dimentional array. and i get the same problem. drawing with a small height map (64*64) it all works fine. but if i use a 256*256 or larger, the program crashes when i try to...
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    Re: strange problem with vertex arrays

    update:

    it seems that if i use a map witch is 64 in height and weight the arrays (index array) works perfectly drawing all the way to the edge.

    but thats to small, and i dont want to use 16...
  9. Thread: performances

    by Henri
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    Re: performances

    in order to come close to 10 or 15 million tris per second on your card you will have to use a triangle strips and store the vertex-data and color-data (etc) in arrays on the AGP memmory.
    ...
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    Re: strange problem with vertex arrays

    Im doing that. And it all runs fine wiht my multitexture, as long as row is 20 or less. As soon as I try to draw anyting above that the program crashes! So the glVertexPointer and that stuff is all...
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    strange problem with vertex arrays

    Hi. I really need some help with my vertex arrays. Everything seems to work fine, I have multitexture running fine and so..
    But as soon as I try to draw anything above the 20th (or something like...
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