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Type: Posts; User: mikeamadeo

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    Memory leaking

    Hello,

    In an iOS application, I'm seeing a lot of memory allocated
    with each call to:

    presentRenderbuffer:GL_RENDERBUFFER_OES

    Is there a 'release' or 'discard' of some kind that needs to be...
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    Problem scaling in Z direction

    Hi,

    I'm using glScalef to alternately scale my model in the x, y, or z dimension
    (on iOS OpenGL ES).

    All works fine in the x or y dimension, but if I scale in the z direction,
    then...
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