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Type: Posts; User: J.R. Hass

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    Re: Developing OpenGL under Xcode 3.0

    If you are just learning, I think GLUT should suffice. Just drag the OpenGL & GLUT frameworks into your projects.

    That's about as bare bones as you can get.

    Just make sure you put:
    ...
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    Re: Windows Bitmaps

    Also, your graphics card might provide an SDK which could possibly have a more recent gl.h.

    I'm pretty sure nVidia does this.
  3. Re: Create a opengl project in Visual Studio 2005

    Definitely take a look at NeHe.

    If you're using VS 2005, I assume you'll eventually want to learn how to use OpenGL with .NET forms and all that fun stuff.

    If you'd like, you can check out the...
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    Re: OpenGL and VS .NET Winforms

    Okay, I threw together a little app which just draws on the main window.

    It would be very trivial to add a panel and draw to that (I address that in the code).

    Let me know if this helps!
    ...
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    Re: OpenGL and VS .NET Winforms

    In my code I have:


    HWND hwnd = static_cast<HWND>( openGLPanel->Handle.ToPointer() );and


    static PIXELFORMATDESCRIPTOR pfd =
    {
    sizeof( PIXELFORMATDESCRIPTOR ),
    1,
  6. Thread: jpegs

    by J.R. Hass
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    Re: jpegs

    Check out chapter 9 of the red book.

    Also, nehe.gamedev.net has some pretty good tuts on texture mapping.

    happy coding :)
    -JR
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    Re: matrix rotations

    Check out the glRotate function call in the OpenGL Redbook

    -jR
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