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Type: Posts; User: Visualc++

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  1. Replies
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    Re: NVIDIA Forceware 75.90 => OpenGL 2.0.0 & fbo

    In a Geforce FX 5200 is not support ¿can anybody help me?.
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    Problem: Multitexture affect Lighting

    i'm using multitexture for create lightmaps, but to aply the multitexture in the terrain lighting not working...
    this image is before aply multitexture: http://www5.gratisweb.com/visualc/before.JPG...
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    test f-16 little beta

    this is little beta to my game.

    a- forward
    z- back

    left-click- fire (not implement)
    right-click - selected weapons
    arrows- move wiev
    (copy this direction to the browser bar)
    ...
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    Re: texture animation

    not work (snif) any other idea?
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    270

    texture animation

    i need move the texture in the scene, i try that:

    glLoadIdentity();
    glMatrixMode(GL_TEXTURE);
    glTranslatef(textras,textras,textras);
    glMatrixMode(GL_MODELVIEW);
    glFlush();

    ...
  6. Thread: Reply

    by Visualc++
    Replies
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    Re: Reply

    very impresive.... thank's
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    blending big trouble

    hi again.... i try to use blend effect and the code is:
    void SelectMaterialAguaG(int i)
    {
    //
    // Define the reflective properties of the 3D Object faces.
    //
    glEnd();
    GLfloat...
  8. Thread: Reply

    by Visualc++
    Replies
    13
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    376

    Re: Reply

    good idea men, this page i finder before, but m3d? how translated maya animations (*.ma) to m3d......? damm i'm bad
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    extgl.h big problem

    this header file not compile, i have 102 error with that:
    c:\archivos de programa\microsoft visual studio\vc98\include\gl\extgl.h(3878) : error C2065: 'glBlendFuncSeparateEXT' : undeclared...
  10. Thread: Reply

    by Visualc++
    Replies
    13
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    376

    Re: Reply

    from Maya, 3ds,obj to Opengl source code, i'm using deep exploration but this program not export all the attributes to teh animation (bump maping , paint effects,exprersion)
  11. Thread: Reply

    by Visualc++
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    13
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    376

    Re: Reply

    someone know where download a good translator?
  12. Thread: Reply

    by Visualc++
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    13
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    376

    Re: Reply

    thank's men but the sample code is not working i'm not find a header files for run this examples.
  13. Thread: Reply

    by Visualc++
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    376

    Re: Reply

    thank's men and i'm sorry for my english, im not write english very well.
    i have a question for you? where find good examples and information for extensions?

    thank's for your time
  14. Thread: Reply

    by Visualc++
    Replies
    13
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    376

    Reply

    i'm exporter to maya the objects and put in the Visual c++ code for using, but the texture it is seen but clear of which they are? i dont know why
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    185

    How to detecting collisions using list

    and is affected for the scale?
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    297

    where find glx.h

    please ,can't find this header
  17. Re: i need all the possible entrys for glutExtensionSupported

    single it is enough with calling them or he is necessary something but?
  18. i need all the possible entrys for glutExtensionSupported

    where i'm found this extensions?
  19. Re: How to use hardware aceleration in OpenGL

    surely? but in nvidia page apeard samples, what samples using the Geforce hardware acceleration, how to do that?
  20. How to use hardware aceleration in OpenGL

    Please i need help, i'm beginner
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