In a Geforce FX 5200 is not support ¿can anybody help me?.
Type: Posts; User: Visualc++
In a Geforce FX 5200 is not support ¿can anybody help me?.
i'm using multitexture for create lightmaps, but to aply the multitexture in the terrain lighting not working...
this image is before aply multitexture: http://www5.gratisweb.com/visualc/before.JPG...
this is little beta to my game.
a- forward
z- back
left-click- fire (not implement)
right-click - selected weapons
arrows- move wiev
(copy this direction to the browser bar)
...
not work (snif) any other idea?
i need move the texture in the scene, i try that:
glLoadIdentity();
glMatrixMode(GL_TEXTURE);
glTranslatef(textras,textras,textras);
glMatrixMode(GL_MODELVIEW);
glFlush();
...
very impresive.... thank's
hi again.... i try to use blend effect and the code is:
void SelectMaterialAguaG(int i)
{
//
// Define the reflective properties of the 3D Object faces.
//
glEnd();
GLfloat...
good idea men, this page i finder before, but m3d? how translated maya animations (*.ma) to m3d......? damm i'm bad
this header file not compile, i have 102 error with that:
c:\archivos de programa\microsoft visual studio\vc98\include\gl\extgl.h(3878) : error C2065: 'glBlendFuncSeparateEXT' : undeclared...
from Maya, 3ds,obj to Opengl source code, i'm using deep exploration but this program not export all the attributes to teh animation (bump maping , paint effects,exprersion)
someone know where download a good translator?
thank's men but the sample code is not working i'm not find a header files for run this examples.
thank's men and i'm sorry for my english, im not write english very well.
i have a question for you? where find good examples and information for extensions?
thank's for your time
i'm exporter to maya the objects and put in the Visual c++ code for using, but the texture it is seen but clear of which they are? i dont know why
and is affected for the scale?
please ,can't find this header
single it is enough with calling them or he is necessary something but?
where i'm found this extensions?
surely? but in nvidia page apeard samples, what samples using the Geforce hardware acceleration, how to do that?
Please i need help, i'm beginner