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  1. Thread: OpenGL vs MESA

    by dirk103
    Replies
    12
    Views
    7,639

    Okay guys he has his video card drivers installed...

    Okay guys he has his video card drivers installed obviously, who doesn't, especially if they're programming. He's worried he's not developing using his video cards full potential.

    The only...
  2. Ah, very good sir. Thank you!

    Ah, very good sir. Thank you!
  3. Thread: OpenGL vs MESA

    by dirk103
    Replies
    12
    Views
    7,639

    I'm not a %100 sure but try something like this:...

    I'm not a %100 sure but try something like this:
    Try without the -lGL
    instead replace it with glew or maybe GLEW




    objects = main.o

    cube: $(objects)
  4. Thread: OpenGL vs MESA

    by dirk103
    Replies
    12
    Views
    7,639

    programming interface

    (This isn't 100% accurate but it gets the point across)

    You wouldn't be trying to develop for a newer version of OpenGL are you?
    Trying to access new features, or maybe just worried about...
  5. Replies
    60
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    134,512

    Haven't read all this post, but I'm guessing you...

    Haven't read all this post, but I'm guessing you guys are going in a direction he doesn't want to go.
    I assume there's a modern feature, or you just want to start with the newest version, in that...
  6. Thread: C++/OpenGL/SDL

    by dirk103
    Replies
    1
    Views
    1,209

    you sound confused, haha May I recommend you...

    you sound confused, haha

    May I recommend you try Code::Blocks IDE with MinGW compiler included?
    Also, you may find SFML more useful and friendly than SDL.

    think of SDL, or SFML, as a container...
  7. Critique my normal calculations, they're backwards but work!

    Hi, I just recently was able to render coherent terrains after quite a long time of trying. I'm not sure why this works but it does, I simply switched the equation around:

    instead of: ...
  8. Re: Normal calculations look right,but my scene doesnt

    From my understanding everything is stored in CW coordinates. Am I calculating my normals wrong here? From what I just tried when the light is behind something, it lights up, and when it's infront,...
  9. Re: Gracefully handling remote desktop connection

    I have two Angelfish and two Ghost Shrimp.
  10. Normal calculations look right,but my scene doesnt

    Hi there. I'm trying to make a flat shaded heightmap rendering engine, but I can't seem to get it looking the way it should. I've asked around and rechecked but it just refuses to work.
    I've posted...
  11. Replies
    8
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    89,697

    Re: Using GLUT with visual studio 2008

    Don't waste your time with DevC++, i just gave up on it. Use
    http://www.codeblocks.org/

    MinGW prepackaged compiler, and a way nicer/operating/glitch-free IDE.
  12. Replies
    2
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    1,533

    Re: I want to display the color white as red

    If you define your texture like this, you can just use blending and glColor4f/3f to specify what colour you want it displayed in.

    glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, mbWidth, mbHeight,
    ...
  13. Replies
    26
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    10,828

    Re: Blitting a window with OpenGL

    Are you accessing the RC properly? bit-depth, stencil bit resolution, all that? If you're getting it blank or all garbage maybe you're not looking at the correct memory position/accessing it...
  14. Replies
    7
    Views
    2,192

    Re: searching for Opengl SDK

    What error are you getting? Are you sure you're linking the library to your project?

    http://www.xmission.com/~nate/glut.html
    There's the precompiled library I used back in the day.

    I'd...
  15. Re: Normal calculations look right,but my scene doesnt

    Maybe a little explanation of the images. The first image is back lit, the white lines and face represents the position of the light source.

    The second image is the scene with specular lighting...
  16. Normal calculations look right,but my scene doesnt

    Hi there. I'm trying to make a flat shaded heightmap rendering engine, but I can't seem to get it looking the way it should. I've asked around and rechecked but it just refuses to work.
    I've posted...
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