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  1. It may not equate to much in this example, but it...

    It may not equate to much in this example, but it can mean a significant FPS drop in a real world application.

    Anyways, I managed to fix it by disabling adaptive clocking in nvidia-settings.
  2. Frame time increases significantly after exactly 30 seconds

    I'm developing a game using OpenGL and have run into a strange issue. Exactly 30 seconds after creating a context, the frame time increases by 2 - 3x depending on the scene, and then remains...
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