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Type: Posts; User: michagl

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    ^I think this kind of nonsense speak may be why...

    ^I think this kind of nonsense speak may be why these kinds of threads are always so stupifying. I'm afraid I am going to have to give up at this point.

    Some of this is fragrantly unhelpful. So I...
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    ^I suppose in retrospect it really doesn't matter...

    ^I suppose in retrospect it really doesn't matter with glLoadMatrix as long as there is consistency :doh:

    That may be the crux of my memories:o

    Seems like OpenGL would've been better off to...
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    Ok but you said converts to "row-major...

    Ok but you said converts to "row-major transposed" so that sounds like the target layout is "row-major transposed". In shaders as you well know the registers are 4D and a 4x4 matrix is 4 back to...
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    Hi again, I apologize that I can't post with...

    Hi again,

    I apologize that I can't post with more frequency.

    I finally found a moment to dig into Alfonse's initial post minus the bit that skewers my vector library :tired:

    Just wanted to...
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    @Dark Photon^, I agree (unless I am wrong) as...

    @Dark Photon^,

    I agree (unless I am wrong) as I had hoped the OP would make clear. I was kind of just looking for a Yes/No down the list of my A) B) C) points in the OP.

    But I am also pretty...
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    First off this is my code I programmed from...

    First off this is my code I programmed from scratch not many months ago. If that's not obvious. It works fine with MSVC. But if something is only legal in C++11 (can't see why myself; why again...
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    Another OpenGL (and Direct3D) matrices thread

    Can some help me out with "column/row-major" matrices. It seems like either no one who comments on the subject can get the facts straight or something. Anyway I can still not figure this stuff out.
    ...
  8. Thread: Fontmaps

    by michagl
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    ^So is the above code is reading back the pixels...

    ^So is the above code is reading back the pixels as a way of determining the bounds of the glyphs? Sorry I am just scanning the code.

    The metrics provided by GDI are first and foremost for the...
  9. Thread: Fontmaps

    by michagl
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    ^So is it safe to assume that all of the code...

    ^So is it safe to assume that all of the code above is your own (wrapped around the public libraries we are negotiating) ?

    FYI: It should not be necessary to use "simulated glyph metrics" with the...
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    DoF seems like an effect that is intrinsically...

    DoF seems like an effect that is intrinsically hard to do in real-time. Please correct me if I am wrong. I am really interested in anything that aids first-person immersion, but I am wary of effects...
  11. Thread: Fontmaps

    by michagl
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    ^Can comment on which constructs in the code...

    ^Can comment on which constructs in the code above belong to what libraries?

    PS: I've subscribed to this thread (should have already) just now and will make a point to report back here after I am...
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    This is what I thought but I was not sure so I...

    This is what I thought but I was not sure so I did not want to complicate the thread. Good job with your second description! And good luck :)
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    I think you will have to reformulate the...

    I think you will have to reformulate the question. I can't understand anyway, so I doubt anyone could :)

    ...so you are projecting through some 2D coordinate on the near plane (let's say your...
  14. Thread: Fontmaps

    by michagl
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    Yeah I care of course. But I can only make a...

    Yeah I care of course. But I can only make a point to read this forum off and on. So this is using your customized technique? Or Pango? Does Pango let you only load the pieces (library modules) you...
  15. Thread: Fontmaps

    by michagl
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    Who was it that brought it up? I am just trying...

    Who was it that brought it up? I am just trying to fit in. You will survive either way :)
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    Good luck. And don't feel alone :) PS: Is DoF...

    Good luck. And don't feel alone :)

    PS: Is DoF used only to provide a cinematic look and feel right now? I see games blurring things close to the near plane (probably to hide the macro pixels) and...
  17. Thread: Fontmaps

    by michagl
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    Well for the record what I was trying to say is...

    Well for the record what I was trying to say is even immature and impractical people are allowed to be mean on the internet. Inclusion and participation is usually a good thing; except when it's...
  18. Thread: Fontmaps

    by michagl
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    Yeah I am paid to post in forums. And whenever I...

    Yeah I am paid to post in forums. And whenever I am asked a question, I say, excuse me, I don't want to be rude or anything, but can you wait for me to do some research :)



    Because this is the...
  19. Thread: Fontmaps

    by michagl
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    Broken, there are sometimes pixel wide gaps in...

    Broken, there are sometimes pixel wide gaps in the middle of a single line. Irregular the corners do not mate sometimes at all. In my experience you are only guaranteed the suggestion of lines....
  20. Thread: Fontmaps

    by michagl
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    In my opinion the only worthwhile technologies...

    In my opinion the only worthwhile technologies Microsoft has ever developed are Win32 and COM (COM is slowly replacing Win32 completely which is probably for the best; D3D is an example of COM) and...
  21. Thread: Fontmaps

    by michagl
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    Not in my experience. If you are using a normal...

    Not in my experience. If you are using a normal consumer card for playing games changes are the lines will be broken and irregular when you use a line drawing API. This is still the case on a 1400$...
  22. Thread: Fontmaps

    by michagl
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    Yeah definitely. But you might consider different...

    Yeah definitely. But you might consider different strategies depending on what your ultimate goals are. I am definitely following this thread, and it will definitely influence my work. I hope you...
  23. Thread: Fontmaps

    by michagl
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    Just for the record I work with both but I do...

    Just for the record I work with both but I do consider them to be wildly different types of operating environments filling ultimately different needs. I use Cygwin a lot with Windows but there is...
  24. Thread: Fontmaps

    by michagl
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    Modernize it to not using de facto deprecated...

    Modernize it to not using de facto deprecated features the likes of display lists. Though I don't know if display lists are really such a sin for rendering a moderate amount of text. They are...
  25. Thread: Fontmaps

    by michagl
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    Yeah that is the expectation. Meanwhile...

    Yeah that is the expectation. Meanwhile apparently non-Windows platforms do not have reasonable text rendering options for people like the OP. Not knowing what Apple has for their Macs.

    That...
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