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Type: Posts; User: elvencode

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    Rendering similar camera views in one go

    Hello,
    i am implementing a radiosity processor using hemicube renderings on the GPU and i was thinking about rendering multiple camera views inside the same rendered image buffer (with different...
  2. Composing static with realtime rendering

    Hello,
    i'm creating an OpenGL scene where i'd like to mix static raytraced renderings with dynamic 3D meshes, something seen in the adventure games as Grim Fandango, Monkey Island 4, Dark Mirror,...
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