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Type: Posts; User: HenriH

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  1. Thread: OpenGL3 and Mac

    by HenriH
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    Re: OpenGL3 and Mac

    I would say they should skip OpenGL 3 outright and go directly to OpenGL 4 now.
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    Re: "NVIDIA releases OpenGL 3.2 beta drivers"

    Is there any other real platforms than Windows?[/QUOTE]

    Mac, iPhone, Android, Symbian, Maemo, Linux, game consoles.
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    Re: Official feedback on OpenGL 3.1 thread

    Well yes, 3.1 is obviously an improvement from 3.0 but the API is not yet clean and streamlined as I would hope it to be. At the moment it is using multiple object paradigms -- glGenXXX and...
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    Re: Official feedback on OpenGL 3.1 thread

    I like the look of OpenGL 3.1 and where it is going to, but still one important thing is missing: the unified object model which was originally planned for.
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    Re: Long-term SDK plans

    Some of the above math functionality are already done in the C mathlib and quaternions are under development by me. Drawing geometric primitives falls under the GLS library which is under development...
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    Re: re: improving the SDK

    Fine words Rob :) That's the spirit of open source.
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    Re: re: improving the SDK

    Well I stand corrected, thank you, but I know about C++, don't need a lecture about it and neither do you I believe. I could counter-argument about C++ Standard Library, C++ data hiding, exception...
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    Re: re: improving the SDK

    Yes and no. Programs can be implemented using objects and classes but not necessarily. Programs can also be implemented by procedures and forking. It is the choice of the programming paradigm used...
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    Re: re: improving the SDK

    There are not that many people requesting for C++ wrapper over the mathlib in this forum at this moment. You and bobvodka.

    Perhaps the reason why so many people think C is "outdated" is the fact,...
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    Re: re: improving the SDK

    I respect everyone's opinions and I think this kind of open discussion is good and productive.

    I don't feel myself to be biased to C over C++ other than that I like C as a personal preference. I...
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    Re: re: improving the SDK

    Well I think that's quite utter nonsense really.

    C is still widely used especially in the Linux world for good reasons. Object-oriented paradigm is excellent for some things such as GUI...
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    Re: re: improving the SDK

    Well what can be said ...

    1. Choosing C as the language for the mathlib was also a personal choice; I like C and I feel myself to be a sort of "old-school UNIX hacker".

    2. C is (in my opinion)...
  13. Thread: Rotation order

    by HenriH
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    6,894

    Rotation order

    I want to verify one thing:

    Lets say I want to rotate an object (in this order) 30 degrees around the Y-axis, 20 degrees around the X-axis and finally 10 degrees around the Z-axis, what is the...
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    Re: re: improving the SDK

    Also, read our FAQ:
    http://glsdk.sourceforge.net/
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    Re: re: improving the SDK

    I recommend you to do this:

    1. Sign up for Sourceforge.net and create an account there if you already don.t

    2. Join our glsdk-devel (at) lists.sourceforge.net mailing list.

    3. Checkout the...
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    Re: re: improving the SDK

    Thanks for the constructive post that you replied to me.

    There has not been much discussion on the mailing list yet of the actual tutorials or examples, other than that they should deal with...
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    Re: re: improving the SDK

    Yes. We have been thinking and discussing these things in this forum and in our mailing list also. The main point which we want to achieve with the SDK is to be a centralized location for up-to-date...
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    Re: re: improving the SDK

    Okay please! That is way out of line. We are working on this SDK and it takes time. Paladin was just a rather frustrated for arguing which he felt was taking place in the forums and the sheer amount...
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    Re: re: improving the SDK

    Yes indeed. I think we are heading too far ahead. The project has been working only for few days now. Images come in time, so does the C++ mathlib.
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    Re: re: improving the SDK

    IMO, we should not support BMP. BMPs are nasty things. PNG and JPEG are better. DDS is probably good too.

    Groovounet: Thanks for your suggestions. I see that we have chosen unknowingly the same...
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    Re: re: improving the SDK

    You may also discuss with Branan (PaladineOfKaos) if he wants to take a look at your code and use some of it.
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    Re: re: improving the SDK

    Thanks for your interest in GLSDK!

    Mathlib is coming well and I am writing test suites for it. This will take some time as matrix tests are tedious to write. I am also willing and interested of...
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    Re: re: improving the SDK

    That may very well become useful at some point, but however our SDK development is still in a very early phase and now is not yet the time for DDS. At the moment, I am working hard for the GLM...
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    Re: re: improving the SDK

    Hello,

    I am now fully working on the GLM test suite and I am using CUnit for it. We will need to think on the build system which we will be using. Somebody mentioned CMake? I don't know about this...
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    Re: re: improving the SDK

    Yes I agree with the above posters that meshes come later.

    PaladinOfKaos & Korval: Just checking, I posted a message to the glsdk-devel few moments ago but did you get it? I think the mailing list...
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